Update 0.0.15

Sephiria

Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.

Hello, this is Team Horay. This patch includes bug fixes as well as numerical adjustments and other changes. As a result, you may experience a slightly different feel after receiving this version compared to the previous one. We apologize for any confusion. In future patches, we plan to stabilize these improvements and continue to introduce small content additions. Thank you for playing. [h1]Major Changes[/h1] [list] [*] A 'hold to attack' function has been added to basic weapons. [*] The temporary enhancement feature implemented for greatswords has been removed, and new enhancement options have been implemented. [*] The damage of swords and shields has been slightly increased. [*] UX related to enchanting has been improved. [*] Several items have been adjusted. [*] To more effectively control the efficiency of the damage stat, the player's base damage stat has been increased from 8 to 20, and monster health has been proportionally increased. (Other combat elements such as artifacts have also been adjusted) [*] Boss health has been slightly decreased. [*] Experience gained from experience boxes has been increased and no longer provides a random amount of experience. [*] A "Spare HP (tentative name)" system has been introduced to prevent situations where current HP is reduced to match maximum HP when maximum HP decreases during inventory arrangement. HP will be preserved as a reserve until the next battle. (Related guide UI is not yet available and will be added in the future) [*] The BGM for the Mole Boss has been changed. [*] One new item has been added. [*] Some items/spells now deal elemental damage. [*] MP now recovers faster when low during non-combat situations. [*] Fixed a bug where players could acquire discarded gold rings after obtaining the One Ring. [*] Fixed an issue where the player's inventory appeared jumbled in the shop UI. [*] Fixed an issue where enchant and dark cloud loop sound volumes were not affected by the sound settings in options. [*] Fixed an issue where merchant Kiki's barter skill was abnormally low. [/list]