Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.
If you have any bugs or comments after playing our content, please leave them in the [url=https://discord.gg/x8UyxsCJ]Community[/url].
Your feedback is very helpful for our development.
Thank you as always.
[h1]Added content[/h1]
[*]0.1.23 Missing: Altars now appear in Enchantment nodes with a chance to enchant 3 times.
[h1]Content Changed[/h1]
[*] Changed physics so that units are pushed away from each other instead of overlapping.
[img]{STEAM_CLAN_IMAGE}/44768384/2fd22a92f6c43b2de68908b821c614732f8ce787.gif[/img]
[*] Changed the duration of the dash attack after a dash (0.33 seconds → 0.17 seconds)
[*] Changed the position of the health bar on mini-bosses.
[img]{STEAM_CLAN_IMAGE}/44768384/6022df620cb140515cb18ac5c337bfcef03a3c40.png[/img]
[*] Changed the spawn formula for potion chests.
[List]
[*] (old) 25% chance to spawn 1 on every node
[*] (Changed) Based on 2 players or less: 1 spawns every 2 nodes
[*] (CHANGED) For 3+ players: 1 spawns per 1 node
[/list]
[h3]Artifacts [/h3]
[*] Seren's Rushed Letter: Rarity changed (Uncommon to Rare)
[*] Six-leaf Clover: Changed effect (Barter → Luck)
[*] Bicorn Pipe: Changed artifact level and effect.
[List]
[*] (Old) Level 0 reduced by 50%, Level 1 reduced by 25
[*] (Changed) Level 0 reduced by 75%, Level 1 reduced by 60%, Level 2 reduced by 45%, and Level 3 reduced by 25%.
[/list]
[h3] Miracles [/h3]
[*] Added 1 new Miracle, renamed 1 new Miracle.
[list]
[*] (Old) Assassin: +15% Critical Chance, -20% Critical Damage
[*] (changed) Rogue: +15% Critical Chance, -20% Critical Damage
[*] (Add) Assassin: +15% Critical Chance, +10% all Damage Gain, -30% Cooldown Recovery, -30% Attack Speed
[/list]
[h1]Improvements[/h1]
[*]Added intermediate save function
[list]
[*] When entering the next node, the progress of the previous node is saved.
[*] There is currently no guidance for intermediate saves, we'll try to add it in a future patch or something.
[/list]
[*] Changed UI so that inventory is visible in the shop UI.
[img]{STEAM_CLAN_IMAGE}/44768384/d00e31fcda81034cd5e1db24187c506bf5569461.png[/img]
[*] Improved sound for some spells.
[*] Added a gauge for the Greatsword's special attack.
[img]{STEAM_CLAN_IMAGE}/44768384/ee4553d19462831203949f9b339e19c8833fa820.gif[/img]
[*] Fixed some missing tiles in the Bunny Village.
[*] Fixed unnatural prop positioning in vegetation areas to be more natural.
[*] Changed the player's invulnerability time after defeating a boss (10 seconds → 30 seconds)
[*] Changed the dialog of certain NPCs to be more natural.
[*] Changed the tiles in the Grassland Village.
[*] Improved bosses so that when they are defeated, monsters summoned by the boss are also defeated.
[*] Added the respawn time of summoned units to the artifact description.
[*] Changed the Return button to be active when saving after imprinting Fate at the end of a run.
[*] Added UI for unlocking items.
[*] Fixed wording for artifact effect range. (타일,tile,セル,格)
[h1]Bug Fixes [/h1]
[h3] UI [/h3]
[*] Fixed an issue where the Meteor Shower icon was not displaying properly in the stats.
[*] Fixed an issue where the area of effect for certain slabs was not displaying correctly.
[*] Fixed an issue where image fonts could appear small in certain languages.
[Fixed an issue where poison and erosion damage was not being counted in damage stats.
[h3] Units [/h3]
[*] Fixed an issue where the Healing Stream was consuming MP even after the run ended.
[*] Fixed an issue where leaving the Training Center during the Weapons quest could prevent players from obtaining the weapon.
[*] Fixed an issue where destroying a probe in a dungeon during the Greatsword Fatefulness quest would cause the quest to progress.
[*] Fixed an issue where the HUD would not display correctly after a successful dagger parry.
[*] Fixed an issue where the Oink boss would continue to perform a pattern even after the game ended.
[*] Fixed an issue where leaf prime number fate imprints were not working correctly.
[*] Fixed an issue where the Greatsword and Dagger Fateseeker quests would progress first if the Dagger quest was done at the same time.
[*] Fixed an issue that prevented shop NPCs from using patterns while tracking players.
[*] Fixed an issue where teleporting from certain rooms could cause you to walk into walls.
[*] Fixed an issue where ranged magic could kill bosses before the boss battle.
[*] Fixed an issue where Cold Forging would trigger its effect after a dash.
[*] Fixed an issue where holding down the move button after starting a game would prevent the game from progressing normally.
[*] Fixed an issue where dashing while casting magic would cause you to dash in the direction you were aiming.
[*] Fixed an issue where traps would trigger in non-combat under certain circumstances.
[*] Fixed an issue where certain bosses could be moved to the edge of the map without combat.
[*] Fixed an issue where selling potions in the shop could cause them to become invisible in the shop.
[*] Fixed an issue where it was not possible to progress through the prologue in certain costumes.
[*] Empowered Potion Lid: Fixed an issue where equipping it after discarding an artifact would increase the final damage.
[h3] Multiplayer[/h3]
[*] Fixed an issue where cutscene dialog would output the host's language instead of the client's language.