Update 0.1.26

If you have any bugs or comments after playing our content, please leave them in the [url=https://discord.gg/x8UyxsCJ]Community[/url]. Your feedback is very helpful for our development. Thank you as always. [h1]Added content[/h1] [*]0.1.23 Missing: Altars now appear in Enchantment nodes with a chance to enchant 3 times. [h1]Content Changed[/h1] [*] Changed physics so that units are pushed away from each other instead of overlapping. [img]{STEAM_CLAN_IMAGE}/44768384/2fd22a92f6c43b2de68908b821c614732f8ce787.gif[/img] [*] Changed the duration of the dash attack after a dash (0.33 seconds → 0.17 seconds) [*] Changed the position of the health bar on mini-bosses. [img]{STEAM_CLAN_IMAGE}/44768384/6022df620cb140515cb18ac5c337bfcef03a3c40.png[/img] [*] Changed the spawn formula for potion chests. [List] [*] (old) 25% chance to spawn 1 on every node [*] (Changed) Based on 2 players or less: 1 spawns every 2 nodes [*] (CHANGED) For 3+ players: 1 spawns per 1 node [/list] [h3]Artifacts [/h3] [*] Seren's Rushed Letter: Rarity changed (Uncommon to Rare) [*] Six-leaf Clover: Changed effect (Barter → Luck) [*] Bicorn Pipe: Changed artifact level and effect. [List] [*] (Old) Level 0 reduced by 50%, Level 1 reduced by 25 [*] (Changed) Level 0 reduced by 75%, Level 1 reduced by 60%, Level 2 reduced by 45%, and Level 3 reduced by 25%. [/list] [h3] Miracles [/h3] [*] Added 1 new Miracle, renamed 1 new Miracle. [list] [*] (Old) Assassin: +15% Critical Chance, -20% Critical Damage [*] (changed) Rogue: +15% Critical Chance, -20% Critical Damage [*] (Add) Assassin: +15% Critical Chance, +10% all Damage Gain, -30% Cooldown Recovery, -30% Attack Speed [/list] [h1]Improvements[/h1] [*]Added intermediate save function [list] [*] When entering the next node, the progress of the previous node is saved. [*] There is currently no guidance for intermediate saves, we'll try to add it in a future patch or something. [/list] [*] Changed UI so that inventory is visible in the shop UI. [img]{STEAM_CLAN_IMAGE}/44768384/d00e31fcda81034cd5e1db24187c506bf5569461.png[/img] [*] Improved sound for some spells. [*] Added a gauge for the Greatsword's special attack. [img]{STEAM_CLAN_IMAGE}/44768384/ee4553d19462831203949f9b339e19c8833fa820.gif[/img] [*] Fixed some missing tiles in the Bunny Village. [*] Fixed unnatural prop positioning in vegetation areas to be more natural. [*] Changed the player's invulnerability time after defeating a boss (10 seconds → 30 seconds) [*] Changed the dialog of certain NPCs to be more natural. [*] Changed the tiles in the Grassland Village. [*] Improved bosses so that when they are defeated, monsters summoned by the boss are also defeated. [*] Added the respawn time of summoned units to the artifact description. [*] Changed the Return button to be active when saving after imprinting Fate at the end of a run. [*] Added UI for unlocking items. [*] Fixed wording for artifact effect range. (타일,tile,セル,格) [h1]Bug Fixes [/h1] [h3] UI [/h3] [*] Fixed an issue where the Meteor Shower icon was not displaying properly in the stats. [*] Fixed an issue where the area of effect for certain slabs was not displaying correctly. [*] Fixed an issue where image fonts could appear small in certain languages. [Fixed an issue where poison and erosion damage was not being counted in damage stats. [h3] Units [/h3] [*] Fixed an issue where the Healing Stream was consuming MP even after the run ended. [*] Fixed an issue where leaving the Training Center during the Weapons quest could prevent players from obtaining the weapon. [*] Fixed an issue where destroying a probe in a dungeon during the Greatsword Fatefulness quest would cause the quest to progress. [*] Fixed an issue where the HUD would not display correctly after a successful dagger parry. [*] Fixed an issue where the Oink boss would continue to perform a pattern even after the game ended. [*] Fixed an issue where leaf prime number fate imprints were not working correctly. [*] Fixed an issue where the Greatsword and Dagger Fateseeker quests would progress first if the Dagger quest was done at the same time. [*] Fixed an issue that prevented shop NPCs from using patterns while tracking players. [*] Fixed an issue where teleporting from certain rooms could cause you to walk into walls. [*] Fixed an issue where ranged magic could kill bosses before the boss battle. [*] Fixed an issue where Cold Forging would trigger its effect after a dash. [*] Fixed an issue where holding down the move button after starting a game would prevent the game from progressing normally. [*] Fixed an issue where dashing while casting magic would cause you to dash in the direction you were aiming. [*] Fixed an issue where traps would trigger in non-combat under certain circumstances. [*] Fixed an issue where certain bosses could be moved to the edge of the map without combat. [*] Fixed an issue where selling potions in the shop could cause them to become invisible in the shop. [*] Fixed an issue where it was not possible to progress through the prologue in certain costumes. [*] Empowered Potion Lid: Fixed an issue where equipping it after discarding an artifact would increase the final damage. [h3] Multiplayer[/h3] [*] Fixed an issue where cutscene dialog would output the host's language instead of the client's language.