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[h1]Added content[/h1]
[*]0.1.23 Missing: Altars now appear in Enchantment nodes with a chance to enchant 3 times.
[h1]Content Changed[/h1]
[*] Changed physics so that units are pushed away from each other instead of overlapping.
[img]{STEAM_CLAN_IMAGE}/44768384/2fd22a92f6c43b2de68908b821c614732f8ce787.gif[/img]
[*] Changed the duration of the dash attack after a dash (0.33 seconds → 0.17 seconds)
[*] Changed the position of the health bar on mini-bosses.
[img]{STEAM_CLAN_IMAGE}/44768384/6022df620cb140515cb18ac5c337bfcef03a3c40.png[/img]
[*] Changed the spawn formula for potion chests.
[List]
[*] (old) 25% chance to spawn 1 on every node
[*] (Changed) Based on 2 players or less: 1 spawns every 2 nodes
[*] (CHANGED) For 3+ players: 1 spawns per 1 node
[/list]
[h3]Artifacts [/h3]
[*] Seren's Rushed Letter: Rarity changed (Uncommon to Rare)
[*] Six-leaf Clover: Changed effect (Barter → Luck)
[*] Bicorn Pipe: Changed artifact level and effect.
[List]
[*] (Old) Level 0 reduced by 50%, Level 1 reduced by 25
[*] (Changed) Level 0 reduced by 75%, Level 1 reduced by 60%, Level 2 reduced by 45%, and Level 3 reduced by 25%.
[/list]
[h3] Miracles [/h3]
[*] Added 1 new Miracle, renamed 1 new Miracle.
[list]
[*] (Old) Assassin: +15% Critical Chance, -20% Critical Damage
[*] (changed) Rogue: +15% Critical Chance, -20% Critical Damage
[*] (Add) Assassin: +15% Critical Chance, +10% all Damage Gain, -30% Cooldown Recovery, -30% Attack Speed
[/list]
[h1]Improvements[/h1]
[*]Added intermediate save function
[list]
[*] When entering the next node, the progress of the previous node is saved.
[*] There is currently no guidance for intermediate saves, we'll try to add it in a future patch or something.
[/list]
[*] Changed UI so that inventory is visible in the shop UI.
[img]{STEAM_CLAN_IMAGE}/44768384/d00e31fcda81034cd5e1db24187c506bf5569461.png[/img]
[*] Improved sound for some spells.
[*] Added a gauge for the Greatsword's special attack.
[img]{STEAM_CLAN_IMAGE}/44768384/ee4553d19462831203949f9b339e19c8833fa820.gif[/img]
[*] Fixed some missing tiles in the Bunny Village.
[*] Fixed unnatural prop positioning in vegetation areas to be more natural.
[*] Changed the player's invulnerability time after defeating a boss (10 seconds → 30 seconds)
[*] Changed the dialog of certain NPCs to be more natural.
[*] Changed the tiles in the Grassland Village.
[*] Improved bosses so that when they are defeated, monsters summoned by the boss are also defeated.
[*] Added the respawn time of summoned units to the artifact description.
[*] Changed the Return button to be active when saving after imprinting Fate at the end of a run.
[*] Added UI for unlocking items.
[*] Fixed wording for artifact effect range. (타일,tile,セル,格)
[h1]Bug Fixes [/h1]
[h3] UI [/h3]
[*] Fixed an issue where the Meteor Shower icon was not displaying properly in the stats.
[*] Fixed an issue where the area of effect for certain slabs was not displaying correctly.
[*] Fixed an issue where image fonts could appear small in certain languages.
[Fixed an issue where poison and erosion damage was not being counted in damage stats.
[h3] Units [/h3]
[*] Fixed an issue where the Healing Stream was consuming MP even after the run ended.
[*] Fixed an issue where leaving the Training Center during the Weapons quest could prevent players from obtaining the weapon.
[*] Fixed an issue where destroying a probe in a dungeon during the Greatsword Fatefulness quest would cause the quest to progress.
[*] Fixed an issue where the HUD would not display correctly after a successful dagger parry.
[*] Fixed an issue where the Oink boss would continue to perform a pattern even after the game ended.
[*] Fixed an issue where leaf prime number fate imprints were not working correctly.
[*] Fixed an issue where the Greatsword and Dagger Fateseeker quests would progress first if the Dagger quest was done at the same time.
[*] Fixed an issue that prevented shop NPCs from using patterns while tracking players.
[*] Fixed an issue where teleporting from certain rooms could cause you to walk into walls.
[*] Fixed an issue where ranged magic could kill bosses before the boss battle.
[*] Fixed an issue where Cold Forging would trigger its effect after a dash.
[*] Fixed an issue where holding down the move button after starting a game would prevent the game from progressing normally.
[*] Fixed an issue where dashing while casting magic would cause you to dash in the direction you were aiming.
[*] Fixed an issue where traps would trigger in non-combat under certain circumstances.
[*] Fixed an issue where certain bosses could be moved to the edge of the map without combat.
[*] Fixed an issue where selling potions in the shop could cause them to become invisible in the shop.
[*] Fixed an issue where it was not possible to progress through the prologue in certain costumes.
[*] Empowered Potion Lid: Fixed an issue where equipping it after discarding an artifact would increase the final damage.
[h3] Multiplayer[/h3]
[*] Fixed an issue where cutscene dialog would output the host's language instead of the client's language.