Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.
[GMT 02:38]
Fixed missing 'Add Content' patch notes.
If you have any bugs or comments after playing our content, please leave them in the [url=https://discord.gg/x8UyxsCJ]Community[/url].
Your feedback is very helpful for our development.
Thank you as always.
[h1]Add Content[/h1]
[list]
[*] Added 6 new spells.
[list]
[*] Arrow Rain
[*] Frost Dagger
[*] Meteor Shower
[*] Healing Stream
[*] Sharpeye
[*] Haste
[/list]
[*] Changed magic-related artifacts to open on certain Fate Imprints.
[*] Added 3 new combo effects
[list]
[*] Windsong: Cooldown recovery rate
[*] Precision: Increased Critical Chance
[*] Mystic: Increased Max MP
[/list]
[h1]Changing Content[/h1]
[h3]Artifacts[/h3]
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[*] Changed item options for Dull Bell.
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[*] Stuns when attacking directly -> Stuns when attacking 'with weapon'[/list]
[*] Fixed artifact effects for Combustible Oil.
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[*]Flame Spawn Range: 1.5/2.5/2.6/4 -> 1.5/2.5/3/4[/list]
[*]Changed the maximum level of the Mage's Coin (4 -> 2)
[*]Changed the effect of Bicorn Pipe.
[list]
[*] 'Attack Magic' now fires 3 shots -> 'Bolt Magic' now fires 3 shots[/list]
[*]Temporarily disabled the Mouse Mage's Pendant.
[*]Changed the rarity of the Warm Stone (Normal -> Rare)
[*]Made some adjustments to the base price of artifacts.
[*]Changed summoning magic to not consume MP.
[*]Made some changes to magic damage.
[list]
[*]Fire Bolt
[list]
[*]Damage: 14/15/16 -> 22/24/26
[*]Fire modifiers: 90/100/110 -> 50/60/80[/list]
[*]Lightning Bolt
[list]
[*]Damage: 14/15/16 -> 20/22/24
[*]Lightning modifier: 80/90/100 -> 40/50/60[/list]
[*]Fire Arrow
[list]
[*]damage: 28/30/32 -> 18/20/22
[*]Cooldown : 14 -> 9[/list][/list]
[/list]
[h3]Monsters[/h3]
[list]
[*]Changed the attack speed and cycle of some monsters in the Vegetation Zone.
[*]Changed the name of the Mole Captain (Doodie -> Mogdee)
[/list]
[h3]Sounds[/h3]
[list]
[*]Added tutorial BGM (Future)
[*]Changed the ambiance sound for the Woodlands.
[*]Added sounds to some monsters.
[/list]
[h1]Improvements[/h1]
[h3]Multiplayer[/h3]
[list]
[*]Fixed the multiplayer panel to show the current game version.
[*]Added a gauge to be displayed when reviving other players.
[img]{STEAM_CLAN_IMAGE}/44768384/63a1e6bb9afdc74d3b9d2105f5667faa5dd84961.gif[/img]
[*]Improved the total amount of Leafs that can be dropped to be more in line with solo play.
[/list]
[h3]UI[/h3]
[list]
[*]Added UI for magic drops so they can be fired using the number keys.
[img]{STEAM_CLAN_IMAGE}/44768384/6511ac6790abe714dcce0278401357e0bb03147a.gif[/img]
[*]Improved the ability to distinguish between enemy and friendly units on the minimap.
[img]{STEAM_CLAN_IMAGE}/44768384/372cef81bb557cffbd2a94d53d429f4520aa1350.png[/img]
[*]Added background mute feature.
[*]Fixed an issue with potion swapping where you could hear the swap sound even if you only had one potion.
[*] Improved tutorial images and text for the Dagger.
[*] Made some UI improvements to the Destiny Inscription window.
[*] Fixed the Sephirite selection window to open the stats window.
[*] Changed the Sephirite selection window to show combo effects.
[*]Fixed an issue where hovering the cursor between inventory spaces could cause items to be discarded.
[/list]
[h3]Other improvements[/h3]
[list]
[*] Fixed tutorial wording to match the current system.
[*] Fixed traps not working on corpses.
[*]Fixed the image of the slab 'Binary Star' to match the effect.
[*]Reduced monster spawn rate for Woodlands monster events and increased their health.
[*]Added the ability to upload gameplay data.
[list]
[*]When opting in, only gameplay data and error logs will be sent without personally identifiable information, and you can withdraw your consent at any time.[/list]
[*]Fixed some lore locations.
[/list]
[h1]Bug Fixes[/h1]
[h3]Units[/h3]
[list]
[*] Fixed super armor effects not disappearing when the super armor gauge is 0.
[*] Fixed an issue where FX would remain on the Rock Rabbit when it was killed.
[*] Fixed an issue where images of falling into water would not look correct.
[*] Fixed an issue where falling while parrying could cause the parry to last indefinitely.
[*] Fixed an issue where players could take damage from boss projectiles after defeating a boss.
[*] Fixed an issue with Pillager Leader Rataka using certain patterns incorrectly.
[*] Fixed an issue where shop NPCs would become immobilized when stunned.
[/list]
[h3]UI[/h3]
[list]
[*] Fixed an issue where it was possible to press ESC during the loading screen to stop loading.
[*] Fixed an issue where miracles, artifact drop windows, etc. would not turn off after a game over.
[*] Fixed an issue where the Destiny Inscription UI would display multiple times during Destiny Inscription.
[*] Fixed an issue where items in a location would not be discarded when the inventory was reduced in size.
[*] Fixed an issue where items would not be discarded in the Sephirite selection window.
[/list]
[h3]Multiplayer[/h3]
[list]
[*] Fixed an issue where super armor effects were not visible on the client.
[*] Fixed an issue where the character would disappear if the user fell off a ledge.
[*] Fixed an issue where weapon icons were not displaying on the client.
[/list]
[h3]Misc[/h3]
[list]
[*] Fixed an issue that prevented the last weapon from being saved at game startup.
[*] Fixed an issue where attacks from the Flame Trap would not parry.
[/list]
[h1][add]0.1.21 fix (9:30 AM GMT)[/h1]
[list]
[*] Fixed a bug where dagger and greatsword special attacks would force aiming direction to the direction of the last attack
[*] Adjusted some scene visuals
[/list]