Update 0.1.20

Sephiria

Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.

[GMT 02:38] Fixed missing 'Add Content' patch notes. If you have any bugs or comments after playing our content, please leave them in the [url=https://discord.gg/x8UyxsCJ]Community[/url]. Your feedback is very helpful for our development. Thank you as always. [h1]Add Content[/h1] [list] [*] Added 6 new spells. [list] [*] Arrow Rain [*] Frost Dagger [*] Meteor Shower [*] Healing Stream [*] Sharpeye [*] Haste [/list] [*] Changed magic-related artifacts to open on certain Fate Imprints. [*] Added 3 new combo effects [list] [*] Windsong: Cooldown recovery rate [*] Precision: Increased Critical Chance [*] Mystic: Increased Max MP [/list] [h1]Changing Content[/h1] [h3]Artifacts[/h3] [list] [*] Changed item options for Dull Bell. [list] [*] Stuns when attacking directly -> Stuns when attacking 'with weapon'[/list] [*] Fixed artifact effects for Combustible Oil. [list] [*]Flame Spawn Range: 1.5/2.5/2.6/4 -> 1.5/2.5/3/4[/list] [*]Changed the maximum level of the Mage's Coin (4 -> 2) [*]Changed the effect of Bicorn Pipe. [list] [*] 'Attack Magic' now fires 3 shots -> 'Bolt Magic' now fires 3 shots[/list] [*]Temporarily disabled the Mouse Mage's Pendant. [*]Changed the rarity of the Warm Stone (Normal -> Rare) [*]Made some adjustments to the base price of artifacts. [*]Changed summoning magic to not consume MP. [*]Made some changes to magic damage. [list] [*]Fire Bolt [list] [*]Damage: 14/15/16 -> 22/24/26 [*]Fire modifiers: 90/100/110 -> 50/60/80[/list] [*]Lightning Bolt [list] [*]Damage: 14/15/16 -> 20/22/24 [*]Lightning modifier: 80/90/100 -> 40/50/60[/list] [*]Fire Arrow [list] [*]damage: 28/30/32 -> 18/20/22 [*]Cooldown : 14 -> 9[/list][/list] [/list] [h3]Monsters[/h3] [list] [*]Changed the attack speed and cycle of some monsters in the Vegetation Zone. [*]Changed the name of the Mole Captain (Doodie -> Mogdee) [/list] [h3]Sounds[/h3] [list] [*]Added tutorial BGM (Future) [*]Changed the ambiance sound for the Woodlands. [*]Added sounds to some monsters. [/list] [h1]Improvements[/h1] [h3]Multiplayer[/h3] [list] [*]Fixed the multiplayer panel to show the current game version. [*]Added a gauge to be displayed when reviving other players. [img]{STEAM_CLAN_IMAGE}/44768384/63a1e6bb9afdc74d3b9d2105f5667faa5dd84961.gif[/img] [*]Improved the total amount of Leafs that can be dropped to be more in line with solo play. [/list] [h3]UI[/h3] [list] [*]Added UI for magic drops so they can be fired using the number keys. [img]{STEAM_CLAN_IMAGE}/44768384/6511ac6790abe714dcce0278401357e0bb03147a.gif[/img] [*]Improved the ability to distinguish between enemy and friendly units on the minimap. [img]{STEAM_CLAN_IMAGE}/44768384/372cef81bb557cffbd2a94d53d429f4520aa1350.png[/img] [*]Added background mute feature. [*]Fixed an issue with potion swapping where you could hear the swap sound even if you only had one potion. [*] Improved tutorial images and text for the Dagger. [*] Made some UI improvements to the Destiny Inscription window. [*] Fixed the Sephirite selection window to open the stats window. [*] Changed the Sephirite selection window to show combo effects. [*]Fixed an issue where hovering the cursor between inventory spaces could cause items to be discarded. [/list] [h3]Other improvements[/h3] [list] [*] Fixed tutorial wording to match the current system. [*] Fixed traps not working on corpses. [*]Fixed the image of the slab 'Binary Star' to match the effect. [*]Reduced monster spawn rate for Woodlands monster events and increased their health. [*]Added the ability to upload gameplay data. [list] [*]When opting in, only gameplay data and error logs will be sent without personally identifiable information, and you can withdraw your consent at any time.[/list] [*]Fixed some lore locations. [/list] [h1]Bug Fixes[/h1] [h3]Units[/h3] [list] [*] Fixed super armor effects not disappearing when the super armor gauge is 0. [*] Fixed an issue where FX would remain on the Rock Rabbit when it was killed. [*] Fixed an issue where images of falling into water would not look correct. [*] Fixed an issue where falling while parrying could cause the parry to last indefinitely. [*] Fixed an issue where players could take damage from boss projectiles after defeating a boss. [*] Fixed an issue with Pillager Leader Rataka using certain patterns incorrectly. [*] Fixed an issue where shop NPCs would become immobilized when stunned. [/list] [h3]UI[/h3] [list] [*] Fixed an issue where it was possible to press ESC during the loading screen to stop loading. [*] Fixed an issue where miracles, artifact drop windows, etc. would not turn off after a game over. [*] Fixed an issue where the Destiny Inscription UI would display multiple times during Destiny Inscription. [*] Fixed an issue where items in a location would not be discarded when the inventory was reduced in size. [*] Fixed an issue where items would not be discarded in the Sephirite selection window. [/list] [h3]Multiplayer[/h3] [list] [*] Fixed an issue where super armor effects were not visible on the client. [*] Fixed an issue where the character would disappear if the user fell off a ledge. [*] Fixed an issue where weapon icons were not displaying on the client. [/list] [h3]Misc[/h3] [list] [*] Fixed an issue that prevented the last weapon from being saved at game startup. [*] Fixed an issue where attacks from the Flame Trap would not parry. [/list] [h1][add]0.1.21 fix (9:30 AM GMT)[/h1] [list] [*] Fixed a bug where dagger and greatsword special attacks would force aiming direction to the direction of the last attack [*] Adjusted some scene visuals [/list]