Update 0.1.23

Sephiria

Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.

If you have any bugs or comments after playing our content, please leave them in the [url=https://discord.gg/x8UyxsCJ]Community[/url]. Your feedback is very helpful for our development. Thank you as always. [h1]Add Content[/h1] [h3]Artifacts[/h3] [list] [*] Adds 8 artifacts. [list] [*] Kunai [*] Green Gi [*] Stone Tablet 'Entrance' [*] Bunny Village Guard Helmet [*] Enhancement Potion Cap [*] Firefly [*] Stone Tablet 'Preparation' [*] Ice Bolt [/list] [/list] [h1]Content Changes[/h1] [h3]Units[/h3] [list] [*]Reduced delay time for MP regeneration to take effect after using MP (1.2 seconds -> 0.85 seconds) [/list] [h1]Improvements[/h1] [h3]UI[/h3] [list] [*]Changed minimap icons to disappear immediately when a monster is killed. [*]Added HUD icons for some magic effects (Sharpeye, Haste) [*]Added modifiers for final HP and final MP to the stat description window. [img]{STEAM_CLAN_IMAGE}/44768384/5a7e59736ed297adb335ebe705cd7a5518db484e.png[/img] [*]Fixed the talent window to also show in stats. [img]{STEAM_CLAN_IMAGE}/44768384/5abc7fb943c7da607f578635971cc67fe6dc5303.png[/img] [/list] [h3]Operation[/h3] [list] [*]Changed to only auto-lock on when using magic during controller play. [/list] [h1]Bug Fixes[/h1] [list] [*]Fixed combo effect text being printed incorrectly when changing languages during gameplay. [*]Fixed an issue where the Oink Shaman's attack announcement and actual attack location were different. [*]Fixed an issue where the location would display as ??? on game over. [*]Fixed an issue where the glyphs in the artifact tooltip effect were not displaying correctly when using a controller. [/list] [h1]0.1.24 Update[/h1] Fixed a bug where the inventory UI would intermittently not function properly in multiplayer environments.