Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.
Update 0.1.7
Hello, this is TEAM HORAY.
With this patch, we’ve made significant revisions to the game's network-based code, enabling more diverse and stable multiplayer functionalities. Now, the number of sapphires a player has is saved during multiplayer sessions, and you can join a host with your current weapon, costume, and even your name intact! However, due to the extensive changes, unexpected new issues may arise that we haven't yet identified. We appreciate your understanding.
Of course, we are also working on refining in-game content beyond multiplayer performance improvements. We've made some changes to the merchant system and added a few small events. We plan to continue adding content to the demo version, so stay tuned!
We read all your feedback and discuss it within the team. We will do our best to develop the game. Thank you for playing.
[h2]Weapons[/h2]
[list]
[*] Fixed an issue where effects didn't match the text descriptions.
[*] Corrected the weapon image that appeared incorrectly on the anvil.
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[h2]Artifacts[/h2]
[list]
[*] Updated the text for some artifacts.
[*] Adjusted the stats of some artifacts.
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[h2]UI[/h2]
[list]
[*] Modified the UI to display the final weapon attack stat.
[*] The number of potions you can carry now shows a maximum limit.
[*] Changed the minimap icons.
[*] Displayed battle difficulty levels below the nodes.
[*] Effects applied to enemies are now shown when entering difficult battle nodes.
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[h2]Level Design[/h2]
[list]
[*] Made some adjustments to certain parts of the map.
[/list][h2]New Features[/h2]
[list]
[*] Added a feature to skip boss cutscenes.
[*] Regular monsters now die instantly if they fall off cliffs or into ponds.
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[h2]Multiplayer[/h2]
[list]
[*] Fast travel is now available via the minimap in multiplayer mode.
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[h2]Other Fixes and Improvements[/h2]
[list]
[*] The meteorologist miracle now also affects cloud recovery during non-combat situations.
[*] Fixed an issue where the mole spirit from the Red Handbell was being summoned in the wrong location.
[*] Resolved the issue where the magic circle of the boss in the Glassland would remain after the battle.
[*] Fixed the toggle UI for potions that was not displaying correctly.
[*] Corrected an issue where potions couldn't be acquired when the inventory was full.
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[h1]2024-08-12 07:45 (GMT+9) Update 0.1.9[/h1]
[list]
[*] Fixed a bug where merchants occasionally wouldn't sell tablets.
[*] Fixed a bug where the game would sometimes not progress after reviving during combat.
[*] Bunnyville has been slightly modified.
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