Unreal 5 upgrade

Tabletop Playground

The modern digital tabletop game for fans and creators! Featuring deep customization and choice, enjoy more immersive tabletop sessions with friends than ever before. Build new rule sets for traditional games, play custom-made games by the community or create your own and share them with the world.

The Unreal 5 upgrade is here! This update moves Tabletop Playground to Unreal Engine 5, future-proofing the game and improving the foundation for further development. While most of the changes are under the hood, you will also see lots of improvements and a couple of fixes to long-standing issues that weren't possible to resolve before: • Apple Silicon support: The game now runs much better on recent Macs by natively supporting M1/M2/M3 chips • The mod.io UI accessible from the main menu has been updated and is now available on Mac and Linux as well • Allow hiding floor in non-3D maps: renamed "Lighting" in session options to "Environment", moved "Set Background" button to the environment dialog and added "Hide Floor" checkbox in the same dialog • Improved physics stability in some situations like stacking thin objects such as cards • The tablet browser version has been updated, improving support for some websites that didn't work with the older browser version • Text boxes now support using the Tab key to move to the next text field • Message and input boxes can now be closed by pressing enter • Improved validation for phase name in turn settings • Allow much brighter lights - use with caution! • Allow double clicking a package when starting a new game to continue to map selection • Show notifications when trying to draw or deal cards while no suitable card holders exist • Change "Private" checkbox to "Hidden" when uploading a package to align with mod.io terminology • Prevent users from setting custom package path to the directory of the built-in packages (because that would cause issues with built-in packages not being available by default) • Allow loading autosaves when starting preview mode [b]Scripting[/b] • Default to view aligned UI presentation for zoomed object with screen style presentation • Added documentation for $uncaughtException • Prevent adding too much data (more than 64kb) to an object using setSavedData • Parts of the scripting API were not available for table scripts when starting a new game with an empty table [b]Fixes [/b] • The mouse cursor on Linux could get an offset after the game lost focus • Some custom tables were imported sideways • Pressing Enter brought up chat in main menu • Object library and notes windows changed their size on re-opening with UI scale larger than 100% • Stored objects with required add-on packages didn't become valid immediately after the package was added • Some Chinese characters were not displayed correctly • Dice roll message for single dice did not correctly include the name of the rolled dice face after the last update • No UI interaction was possible when blindfolded in VR