Underdark Vs. Overlight!

Wizards

Artillery tactics games are back! Grab some friends and get ready for an all out Wizard war! Create your own way of play with tons of unique spells to choose from. With randomly generated terrain and unlimited combinations, you'll never know what will happen next. Completely free to play.

[h2]This patch will release at 6PM PST.[/h2] [h3][b]New![/b][/h3] [list] [*] Added Underdark (Some assets are placeholder) [*] Added Overlight (Some assets are placeholder) [/list] [h3][b]Balance and Changes[/b][/h3] [list] [*] Spells obtained from using Arcane Vision can now be used immediately. [*] Arcane Vision now has a 2-turn starting cooldown and 4-turn normal cooldown. [*] Temporarily removed the trail effect when a full book bonus is activated. [*] Flying no longer prevents an entity from riding a minion. [*] Spell limit raised to 16 [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed issue where Dive would sometimes not teleport you low enough if used above terrain. [*] Fixed mushrooms not detaching from you if you lose your tower from damage. [*] Critters no longer trigger portals. [*] Fixed wrong collision check calculation for Arcane Portal causing you to still be able to place one on top of towered players. [*] Fixed bug where more than one player can get caught by a single Mantrap. [*] Fixed some edge cases with Mantrap and Arcane Portal causing crashes and sometimes continuing to damage whoever was mounted before sinking. [*] Fixed edge case with Water Lord and Arcane Portal causing the game to crash. [*] Fixed player shader effects disappearing while riding a minion. [*] Fixed offset issue with Lightning Rod when the entity it's attached to changes size. [*] Updated Volcano's description to specify how many turns it lasts. [*] Fixed various bugs with player ghosts. [/list]