Underdark Vs. Overlight!

[h2]This patch will release at 6PM PST.[/h2] [h3][b]New![/b][/h3] [list] [*] Added Underdark (Some assets are placeholder) [*] Added Overlight (Some assets are placeholder) [/list] [h3][b]Balance and Changes[/b][/h3] [list] [*] Spells obtained from using Arcane Vision can now be used immediately. [*] Arcane Vision now has a 2-turn starting cooldown and 4-turn normal cooldown. [*] Temporarily removed the trail effect when a full book bonus is activated. [*] Flying no longer prevents an entity from riding a minion. [*] Spell limit raised to 16 [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed issue where Dive would sometimes not teleport you low enough if used above terrain. [*] Fixed mushrooms not detaching from you if you lose your tower from damage. [*] Critters no longer trigger portals. [*] Fixed wrong collision check calculation for Arcane Portal causing you to still be able to place one on top of towered players. [*] Fixed bug where more than one player can get caught by a single Mantrap. [*] Fixed some edge cases with Mantrap and Arcane Portal causing crashes and sometimes continuing to damage whoever was mounted before sinking. [*] Fixed edge case with Water Lord and Arcane Portal causing the game to crash. [*] Fixed player shader effects disappearing while riding a minion. [*] Fixed offset issue with Lightning Rod when the entity it's attached to changes size. [*] Updated Volcano's description to specify how many turns it lasts. [*] Fixed various bugs with player ghosts. [/list]