[h2]New Features[/h2]
[list]
[*] The Desert map is now a brand new map type.
[*] The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown.
[*] Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure).
[*] Fixed bots from bot battles using fractional hp.
[*] Fixed player still being controllable after sinking in the water.
[*] Lightning Rod no longer triggers arcane shields while attached to a player or minion.
[*] Fixed issue with resurrected flame imps not working correctly.
[*] Fixed Chain Lightning not working with Arcane Vision.
[*] Overgrowth no longer shrinks bot enemies in bot battles.
[*] Attempt at fixing a bug where casting a spell using a teammate’s minion did not end your turn if the minion died.
[*] Fixed a camera issue where it would get stuck focusing on the last friendly minion that died.
[/list]
[h2]Balances & Changes[/h2]
[list]
[*] Nerfed Arcane Vision by adjusting the damage and projectile count values for various spells it can use.
[/list]
Thanks for playing Wizards as always. We'll continue to deliver updates as we work on the game. Please post any feedback in our [url=discord.gg/wizards]Discord[/url] or on the steam forums!!