Small Summer Patch

[h2]New Features[/h2] [list] [*] The Desert map is now a brand new map type. [*] The old Desert map has been reworked as a Canyon map with some differences in terrain and map objects generation. [/list] [h2]Fixes[/h2] [list] [*] Fixed wrong mouse cursor radius when resurrecting a minion that died while overgrown. [*] Fixed issue in Spooky map where players could spawn in water (hopefully this time for sure). [*] Fixed bots from bot battles using fractional hp. [*] Fixed player still being controllable after sinking in the water. [*] Lightning Rod no longer triggers arcane shields while attached to a player or minion. [*] Fixed issue with resurrected flame imps not working correctly. [*] Fixed Chain Lightning not working with Arcane Vision. [*] Overgrowth no longer shrinks bot enemies in bot battles. [*] Attempt at fixing a bug where casting a spell using a teammate’s minion did not end your turn if the minion died. [*] Fixed a camera issue where it would get stuck focusing on the last friendly minion that died. [/list] [h2]Balances & Changes[/h2] [list] [*] Nerfed Arcane Vision by adjusting the damage and projectile count values for various spells it can use. [/list] Thanks for playing Wizards as always. We'll continue to deliver updates as we work on the game. Please post any feedback in our [url=discord.gg/wizards]Discord[/url] or on the steam forums!!