New Rewards, Player Ghosts and more!

Wizards

Artillery tactics games are back! Grab some friends and get ready for an all out Wizard war! Create your own way of play with tons of unique spells to choose from. With randomly generated terrain and unlimited combinations, you'll never know what will happen next. Completely free to play.

This patch will be coming out on December 7th at 10AM PST. Here are the patch notes. [h2]New![/h2] [list] [*]Spells and bonus essence can now drop at the end of the round. [*]Experimental: Players now turn into ghosts when they die. Ghosts can fly around and move through terrain but can't currently interact with anything. [b]This is currently only enabled in the new game mode "Experimental". Please try it out and let us know if you notice any bugs with it 😄 [/b] [*]Add a chat to the end of game screen. [/list] [h2]Changes[/h2] [list] [*] Mega Boulder's damage is now the following: 5 at the start, then increases by 5 each time it increases in size, up to 20 per bounce max. [*] Improved rematching. Rematches no longer happen if all players leave except one. [/list] [h2]Fixes[/h2] [list] [*] Fixed crashes from some edge cases when shooting a Rolling Snowball into mountable minions. [*] Prevent players from being able to activate full book bonuses more than once. [*] Attempt at fixing edge case where Fireball would spawn more than 8 napalm. [*] Fixed bug where minions with multi-hit passives (e.g. Whale, Mantrap, Storm Wisp) would keep activating them even after dying. [*] Fixed wrong radius for Ice Golem's freezing aura when overgrown. [*] Fixed the position of the Storm Wisp's eyes when overgrown. [*] Fixed slightly offset positioning of the particles for Ice Golem and Tree of Life. [*] The Mantrap can no longer grab a Phoenix egg. [/list]