Balance and Bugfix Patch

[b]Balances & Changes[/b] [list] [*] Increased Lich Transformation's drain aura from 3 to 5 damage. [*] Decreased Den of Darkness's aura damage from 25 to 15. [*] Fire Bomb now has a 1-turn starting cooldown. [*] Full Fire now gives you stun immunity to napalm. [*] Full Arcane's empowered Glyph Ball no longer leaves behind a trail of glyphs. [*] Decreased the number of extra arrows from full arcane's Arcane Arrows and Arcane Bomb from 2 to 1. [*] Increased Fireball's base damage from 30 to 40. [*] Increased Fire Arrow's maximum damage from 45 to 60. [*] Ice Golem is now a normal summon instead of a projectile-based summon. [*] Decreased the cooldown of Magic Sapling from 6 turns to 2 turns. [*] Added the following bonuses for full Underdark: Dark Arrows shoot 1 extra arrow. Remove the cooldown for Resurrect. [*] Reaper now has a base minimum of 50 HP. [*] Added new spell for Dark Knight, Fear: cause all nearby entities to jump away from the caster. Does not work on frozen, stunned, and towered entities. [*] Full Overlight's extra sky rays now deal 25 damage instead of 50. [*] Decreased Guardian Angel's HP from 60 to 50. [*] Made the following changes to Arcane Portal: The targeted portal can now overlap entities, but not terrain. The portal that spawns above you can no longer overlap entities. [*] Piety now deals normal damage instead of directly changing a player's HP when used on players with HP higher than the average. In other words, it is now affected by Protection Shield, Stone Skin, towers, etc. [*] (Temporary) Mushrooms are removed when their owner dies. They stop working when the owner dies in the first place, which is a bug that will be fixed in a future patch. [/list] [b]Fixes[/b] [list] [*] Overlight and Underdark spells are no longer missing in Random Spells mode. [*] Flying entities no longer get stuck in the map corners when teleported using Arcane Portal. [*] Blink is no longer disabled when you cast Angel Transformation. [*] Fixed wrong number in Light Castle's description. [*] Updated Ice Tower's description. [*] Fixed Mega Clam and Mega Waterball not working properly if used by a Reaper minion. [*] HP draining no longer carries over if you died by self-damage and revived with a soul jar. [*] Fixed the glowing effect for full underdark's icon not disappearing when the player's soul jar sinks. [*] Fixed Aura of Decay preventing terrain from being created through effects such as empowered acorns and Vine Bridge. [*] Fixed wrong order of operations for knockback on several spells (like Shock Bomb), causing momentum to be preserved if they triggered Soul Jar's effect or Substitution. [*] You can no longer blink into the water and get stuck. [*] Necro'd minions no longer get permanently frozen if they were previously frozen. [*] Phoenix eggs no longer trigger Aura of Decay. [*] Fixed necro'd flame imps not dealing the correct amount of damage. [*] Fixed flame imps not being counted properly sometimes when sacrificed using Reaper or Dark Defences. [*] Removed knockback resistance on Reaper when using Rocket Jump. [*] Arcane Shield is no longer triggered by your own projectiles if they're moving away from you. [*] Fixed Imp Explosion not killing the minion that cast it if protected by a Guardian Angel. [*] Fixed bug where Arcane Shield and Shock Shield are removed if your last minion died. [*] Fixed bug with arcane glyphs completely removing the light projectile that summons a Holy Knight, preventing it from spawning. [*] Mounting a minion no longer removes any mushrooms attached to you. [*] Fixed the poison visual effect affecting objects besides the player. [*] Fixed bug where mushrooms would detach from entities if they were too close to each other after being hit by Overgrowth. [*] Comet no longer ignores Tree of Life's terrain strengthening effect. [*] Fixed mushrooms and lightning rod not detaching from a player that died and turned into a ghost. [/list]