Full Book Bonuses, Steam Achievements, Bug Fixes and more!

This update is a really big one! Here is a full list of all the patch notes. This patch will be going live at 8 PM PST. (In about 3 hours from the posting of this announcement) [h2]Changes[/h2] [list] [*] Teams can now be selected before the match starts in the lobby. [*] Greatly increased the range of Phoenix's Fire Breath absorption. [*] Nerfed Rain of Fire's damage from 15 to 10 per fireball. [*] Buffed Comet's base damage to 90, and it now digs slightly into terrain before exploding. [*] Changed Mega Boulder to 6 bounces x 20 damage per bounce. [*] Nerfed Mud Blast's initial damage from 30 to 10. [*] Removed the sandbox dummy's knockback resistance. [*] Buffed Tree of Life's hp from 35 to 50. [*] Increased snowflake count for Snowflake Blast from 16 to 20. [*] Fissure will now spawn a minimum of 6 Rock Scatter projectiles on its 2nd turn. [*] Increased the range of the toxic fumes for mushrooms. [*] Storm Titan's thunderstorm now no longer activates immediately after the titan is summoned. [*] Branch of Yggdrasil has been replaced by a new spell, Summon Ent, and its effects have been moved and modified into buffs for Full Nature (see Full Book Bonuses section). [*] Added new minion spell Vine Bridge to the Ent minion. [*] Added a visual effect to Ice Golem's aura. [/list] [h2]Fixes[/h2] [list] [*] Fixed wrong radius being used for the cursor after sinking while overgrown. [*] Fixed wrong order of operations for if an entity with Substitute set up is hit by a Spore Ball. [*] Clams now have a cap of 7 damaging bounces to prevent the infinite bounce bug. [*] Arcane damage no longer hurts friendly minions. [*] Fixed minion summoning radius being too small when overgrown. [*] Fixed wrong radius values being used for most minion spells with a summoning range. [*] Fixed lightning rod sinking through entities if on an entity that is mounted on a minion. [*] Flying minions no longer lose their collision after not moving for a long time and then moving vertically only. [*] Updated visual indicators for Fissure, Whirlpool, and Whale, to match Volcano's indicator. [*] Fixed players continuing to move if pressing tab to open chat while still pressing left/right. [*] Fixed Arcane Portals still being allowed to spawn on towered players. [*] Added missing stun immunity for Rock Golem. [/list] [h2][b]FULL BOOK BONUSES[/b][/h2] If you have all spells from a spellbook equipped, you get a new button when joining a match to activate full book bonuses. Activating the bonuses costs 50 HP and gives you various buffs and effects specific to each book. [h3]Arcane[/h3] [list] [*] Arcane Arrows and Arcane Bomb spawn 2 extra arrows. [*] Arcane Glyphs spawn an extra outer ring of glyphs. [*] Glyph Ball leaves behind a trail of glyphs. [*] On activation, you and all your current minions gain the following passive: at the start of your turn, shoot an arcane arrow towards the nearest enemy. [/list] [h3]Fire[/h3] [list] [*] The Phoenix's egg form becomes permanently unbreakable. [*] Increase the explosion radius of all your explosive fire spells by 50%. [/list] [h3]Earth[/h3] [list] [*] Gain permanent Stone Skin (with 2 instead of 5 damage reduction), and replace the Stone Skin spell with Rollout. [*] Mud rock projectiles create more terrain. [/list] [h3]Water[/h3] [list] [*] Gain permanent Water Skin, and replace the Water Skin spell with Dive. [*] Waterball and Water Jet spawn 10 extra droplets. [*] Spring Shower spawns 10 extra droplets per turn. [*] Whirlpool's height is increased. [/list] [h3]Frost[/h3] [list] [*] Gain immunity to being frozen. [*] Ice Ring becomes a targetable spell. [*] Ice Golem spawns a Frost Imp on death. [*] Convert Comet into Mini Comet: drop a small comet that's half the size and damage of Comet, but with a 2turn cooldown and more digging. [/list] [h3]Storm[/h3] [list] [*] Lightning Bolt and Lightning Bomb shoot 2 extra bolts. [*] All your Chain Lightning projectiles bounce an extra 8 times. [*] [/list] [h3]Nature[/h3] [list] [*] Acorns create terrain around where they spawn. [*] Overgrowth makes entities even larger. [*] On activation, all your existing mushrooms gain the following passive: at the start of your turn, shoot a spore ball towards the nearest enemy. [/list]