This update is a really big one! Here is a full list of all the patch notes.
This patch will be going live at 8 PM PST. (In about 3 hours from the posting of this announcement)
[h2]Changes[/h2]
[list]
[*] Teams can now be selected before the match starts in the lobby.
[*] Greatly increased the range of Phoenix's Fire Breath absorption.
[*] Nerfed Rain of Fire's damage from 15 to 10 per fireball.
[*] Buffed Comet's base damage to 90, and it now digs slightly into terrain before exploding.
[*] Changed Mega Boulder to 6 bounces x 20 damage per bounce.
[*] Nerfed Mud Blast's initial damage from 30 to 10.
[*] Removed the sandbox dummy's knockback resistance.
[*] Buffed Tree of Life's hp from 35 to 50.
[*] Increased snowflake count for Snowflake Blast from 16 to 20.
[*] Fissure will now spawn a minimum of 6 Rock Scatter projectiles on its 2nd turn.
[*] Increased the range of the toxic fumes for mushrooms.
[*] Storm Titan's thunderstorm now no longer activates immediately after the titan is summoned.
[*] Branch of Yggdrasil has been replaced by a new spell, Summon Ent, and its effects have been moved and modified into buffs for Full Nature (see Full Book Bonuses section).
[*] Added new minion spell Vine Bridge to the Ent minion.
[*] Added a visual effect to Ice Golem's aura.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed wrong radius being used for the cursor after sinking while overgrown.
[*] Fixed wrong order of operations for if an entity with Substitute set up is hit by a Spore Ball.
[*] Clams now have a cap of 7 damaging bounces to prevent the infinite bounce bug.
[*] Arcane damage no longer hurts friendly minions.
[*] Fixed minion summoning radius being too small when overgrown.
[*] Fixed wrong radius values being used for most minion spells with a summoning range.
[*] Fixed lightning rod sinking through entities if on an entity that is mounted on a minion.
[*] Flying minions no longer lose their collision after not moving for a long time and then moving vertically only.
[*] Updated visual indicators for Fissure, Whirlpool, and Whale, to match Volcano's indicator.
[*] Fixed players continuing to move if pressing tab to open chat while still pressing left/right.
[*] Fixed Arcane Portals still being allowed to spawn on towered players.
[*] Added missing stun immunity for Rock Golem.
[/list]
[h2][b]FULL BOOK BONUSES[/b][/h2]
If you have all spells from a spellbook equipped, you get a new button when joining a match to activate full book bonuses. Activating the bonuses costs 50 HP and gives you various buffs and effects specific to each book.
[h3]Arcane[/h3]
[list]
[*] Arcane Arrows and Arcane Bomb spawn 2 extra arrows.
[*] Arcane Glyphs spawn an extra outer ring of glyphs.
[*] Glyph Ball leaves behind a trail of glyphs.
[*] On activation, you and all your current minions gain the following passive: at the start of your turn, shoot an arcane arrow towards the nearest enemy.
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[h3]Fire[/h3]
[list]
[*] The Phoenix's egg form becomes permanently unbreakable.
[*] Increase the explosion radius of all your explosive fire spells by 50%.
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[h3]Earth[/h3]
[list]
[*] Gain permanent Stone Skin (with 2 instead of 5 damage reduction), and replace the Stone Skin spell with Rollout.
[*] Mud rock projectiles create more terrain.
[/list]
[h3]Water[/h3]
[list]
[*] Gain permanent Water Skin, and replace the Water Skin spell with Dive.
[*] Waterball and Water Jet spawn 10 extra droplets.
[*] Spring Shower spawns 10 extra droplets per turn.
[*] Whirlpool's height is increased.
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[h3]Frost[/h3]
[list]
[*] Gain immunity to being frozen.
[*] Ice Ring becomes a targetable spell.
[*] Ice Golem spawns a Frost Imp on death.
[*] Convert Comet into Mini Comet: drop a small comet that's half the size and damage of Comet, but with a 2turn cooldown and more digging.
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[h3]Storm[/h3]
[list]
[*] Lightning Bolt and Lightning Bomb shoot 2 extra bolts.
[*] All your Chain Lightning projectiles bounce an extra 8 times.
[*]
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[h3]Nature[/h3]
[list]
[*] Acorns create terrain around where they spawn.
[*] Overgrowth makes entities even larger.
[*] On activation, all your existing mushrooms gain the following passive: at the start of your turn, shoot a spore ball towards the nearest enemy.
[/list]