Nature Book Release + Patch Notes

Wizards

Artillery tactics games are back! Grab some friends and get ready for an all out Wizard war! Create your own way of play with tons of unique spells to choose from. With randomly generated terrain and unlimited combinations, you'll never know what will happen next. Completely free to play.

Thank you to everyone for your patience. Today's patch will drop at 5:30 PM PST. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. Next week we hope to have another spell book coming out as well. Can you guess which one? [i][b]! Nature ![/b][/i] The nature spellbook will be making its debut. It contains 12 new spells, each very different from anything currently in the game. Nature spell icons and object assets are work-in-progress. We plan to update them next week. [i][b]Balance[/b][/i] [list] [*] Buffed fissure to reach higher and shoot more scatter rocks. [*] Whirlpool starting cooldown changed to 3 from 4. [*] Fissure starting cooldown changed from 3 to 5. [*] Firework now shoots out 2 napalm if it hits ground early. [*] Phoenix now revives with 30 hp up from 15. [*] Ice arrow now has a cooldown of 2 turns and no limit to how many times it can be cast. [*] Increased water jet knockback. [*] Added a speed limit to how fast flying minions can move. [*] Rock Golem now rolls slower when frozen. [*] Ice shards now scatter a little less. [/list] [i][b]Bug Fixes[/b][/i] [list] [*] Napalm that is on the ground is no longer affected by ice castle. [*] Fixed aerial aiming being incorrect sometimes. [*] Fixed deluge description being incorrect. [*] Rolling snowball now properly sinks flying minions. [*] Napalm bomb now correctly spawns 20 napalm as the tooltip suggested. [*] Fixed spell book menu sometimes having duplicate books. [/list]