Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.
[b]The Beyond The Long Night Playtest is now live![/b]
Everyone who has signed up will automatically have access to the playtest. If you have not signed up and would like the chance to participate, simply go to the store page and click the "join playtest button"
https://store.steampowered.com/app/1730080/Beyond_the_Long_Night/
[b]Secret hunting challenge![/b]
A new secret has been added to the game, and the first 5 people to discover it can win a free key for the game. Simply find the secret, take a screenshot and let us know in the "Secret Hunting Challenges" channel in our Discord. Look for the text that says [b]"You found a secret"[/b]. If you get stuck, remember that the Unfolding Stories section of your journal may help guide you to the answer.
Discord link - discord.gg/j3czAmmvtb
We hope you enjoy the playtest and are happy to receive your feedback on the Steam forums or Discord.
Please keep reading for the patch notes for this playtest.
[img]{STEAM_CLAN_IMAGE}/41182567/404f0e3197e0ee9f1cf59fb3ae59cae13e2e56c2.png[/img]
[b]PATCH NOTES[/b]
[b]New Features:[/b]
- Added the Forbidden Temple
- Added new NPC - The Pilgrim
- Superpower: Short-lived Immortality has changed to - "Become immune for a short period of time. While this effect is active, your bullets are additionally affected by your Superpower upgrades."
- Added new unfolding stories to the Journal
The storm system has been tweaked to try to reduce situations where you get completely cut off with nowhere to go. The following changes have been made:
- The storm will no longer spread into a room containing Bobbins unless the player has discovered that room.
- The storm will no longer spread more that one room's height above the player
- If the storm is between 3 and 8 rooms away, it will only spread to rooms in the player's direction.
- Slightly increased the maximum spread rate of the storm to balance out these changes.
[b]Polish and bug fixes:[/b]
- Gave every entry in the Unfolding Stories section of the journal a unique icon
- Updated and polished upgrade descriptions & titles
- Fixed a bug where save data would get corrupted
- Balance pass on the cost of items in the shop
- Updated the font on Tutorial boards
- Updated the appearance of button prompts
- Updated the colour of the highlight enemies mode to be more friendly on the eyes for people with colour blindness
- Fixed bug where the blurred background in menu screens would show an old room the player had been in
- Shiny stones will now automatically travel to the player if there are no enemies in the room when they spawn
- Fixed some tiles being on the wrong layer in the Temple
- Buffed the health of Imps
- Bees now slow down when they inflate
- Added singing voices for the dreamy text in the start of run sequence
- Increased the volume of combat music
- Spelling error fixes