Patch 1.00.06 - Minor bug fix patch

Beyond the Long Night

Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.

Hey folks, Patch 1.00.06 contains a few small fixes - in particular it makes getting some of the unfolding stories easier by merging dialogue received by some characters after certain "things" happen. Hopefully this helps out some of you who are aiming for the 100% journal completion! [b]CHANGES:[/b] - Archie, Umpa and Pilgrim story lines can now be more easily progressed. The condition that the character must have been met once since the player last reached the end of a run has been removed, and their dialogue trees edited to reflect where the player is in the story. - Added a small cooldown to setting combinations on blocks and cubes, to help with setting combinations when your fire rate is extremely high - Fix for being able to start encore runs again after already selecting a different hat - Fixed a bug where the annoying child would trap you in their shop forever Thanks! - Steve