Beyond the Long Night - Difficulty and Accessibility update

Beyond the Long Night

Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.

Hello Explorers, A lot has been going on since the launch of beyond the long Night over a week ago! We wanted to say a big thank you for all who have bought the game and all those providing feedback. As there has been a portion of the player base who has found the game too challenging for their tastes we have been working away on an update that will not only allow for two different difficult settings but also will allow players to customise a variety of options to tailor the difficulty to their play style. You will now be able to customise the following settings: [list] [*] Your Base Damage output [*] Your base health [*] Toggle on/off Invulnerability frames when using dodge [*] Enemy bullet speed [*] Enemy movement speed [*] The Storm spread rate [*] Your starting money [/list] The options can be changed at any point and can be found under the new accessibility menu. You will still be able to unlock achievements even with custom settings set. [img]{STEAM_CLAN_IMAGE}/41182567/1fb3925db0d78e36ee6590d7eb2988beb233abf3.jpg[/img][img]{STEAM_CLAN_IMAGE}/41182567/97f60b503746e639bc2e65e5cce692fda585504b.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41182567/5456767b24e1cd78f4fc651c1976401670f856f8.jpg[/img] We also have implemented the following fixes [h3]Fixes:[/h3] [list] [*] Fixed an unfolding story journal entry that wasn't triggering on Bobbins [*] Added safety checks to make sure you get archie's journal entries if you satisfy the conditions [*] Added more "connections" in the unfolding stories section of the journal for some extra hints to some solutions [*] Added extra switches to one of the forest puzzle rooms to make sure players can't get stuck in it [*] Moving spike blocks can now be shot to move them slightly, allowing players to move them around if they get trapped them [*] "The Wall" map icon will now be revealed if you buy the map marker from Archie's shop [*] Fixed a crash when the player threw the bird and transitioned between rooms before the bird had started moving to the exit [*] Nerfed the damage given by the Bullet Damage Up upgrade [*] Buffed the damage dealt by Spirit Dodge [*] Decreased the price of Spirit Dodge [*] Increased the price of Barricade [*] Tweaked the size of button prompts and fonts in the options menu to make it more readable on Steam Deck [*] Speculative fix for an issue where the player would get stuck when re-entering a secret room after defeating the true final boss. [/list] We will also be implementing more accessibility options to players to make the experience more enjoyable in the very near future, so stay tuned for future updates! We hope these changes help you to enjoy the game in a way that suits you, and look forward to hearing your feedback on these changes.