Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.
[b]The Beyond The Long Night bonus Playtest is now live![/b]
We are running a bonus playtest ahead of our April launch date, for everyone who wants to play some more and all those who missed the previous playtest!
Everyone who has signed up will automatically have access to the playtest. If you have not signed up and would like the chance to participate, simply go to the store page and click the "join playtest button"
https://store.steampowered.com/app/1730080/Beyond_the_Long_Night/
This update addresses bug fixes and feedback from the original playtest, as well as 2 new enemy variations for you to contend with - the fire and poison bats! Keep reading for the full patch notes.
[img]{STEAM_CLAN_IMAGE}/41182567/c4a730be5a7f0fa902cbcd6de7f317e329f90ae6.png[/img]
We hope you enjoy the playtest and are happy to receive your feedback on the Steam forums or Discord.
Discord link - discord.gg/j3czAmmvtb
[b]PATCH NOTES[/b]
[b]Map[/b]
- Duplicate rooms are now much rarer, the map generation system will always try to use an unused room type if it can
- Updated the colours of the pick from 3 shrines so it's clearer at a glance that the two are different and have different effects
- Added a torch to one of the forest rooms to help out in rare situations where the player's bullets are too wonky to hit the switches properly
- Tiles in front of sara's altar will now distort during the storm
[b]Enemies & Hazards[/b]
- New enemy variations added - small poison bats and large fire bats
- Removed explosion damage on player from bomb bees
- Slowed down the projectiles that fire out from Bomb Bees
- Fixed issue where the Imp enemy could teleport to an unreachable part of the map in one of the temple rooms.
- Fixed a bug where lasers would trigger switches every frame they hit them
Upgrades, Superpowers & Throwable Items
- Spirit bullets now applies to lasers as well as walls and enemies
- Barricade (shield bullet upgrade) now works on the bullets that fly out of toxic enemies on death
- Spirit bullets now takes priority over bouncing bullets
- After you use a throwable item (torch, bomb, etc), the next time you toggle your held item you will automatically go back to your main bullet weapon
- You can no longer toggle your held item while shooting or using your superpower
- Decreased the mouse scroll wheel sensitivity when toggling your held items
- Fixed spirit protectors destroying on objects that don't deal damage
- Fixed a bug where the thrown bird would get stuck in certain rooms and not be able to escape
[13:29]
UI
- Allow players to quickly start a new run from the end screen and skip the animations
- Fixed bug where the pop up UI would flicker on and off without showing the popup text after dialogue
- Fixed pick from 3 menu occasionally updating to show a higher level than your current upgrade level if you moused over the button during the selection animation
- Reduced the range of the brightness setting in the options menu to avoid players getting a pitch black screen
[b]Characters[/b]
- Fixed a bug where the first item in Eebi's shop after finding and engraving all of the moo-tivational quotes wouldn't be free
- Cows that spawn in the wild will always be one you haven't discovered before now (unless you have discovered all of them, when it will be random)
- Fixed a bug where the player was able to move and open menus during the cow petting animation
- Fixed the cow shaun having the wrong hat in their dialogue box
[b]Audio[/b]
- Fixed the mole sleeping sound getting stuck on after the mole was destroyed
- Fixed the wrong biome music playing in the first room of a new biome
- Fixed the wrong layer of the temple combat music intro being ducked when the storm is nearby
- New emotes for the Pilgrim
- Tweaks to annoying child's loud shout emote
- New sound when shields recharge
- Mix tweaks