Thank you for playing - Plus an update on upcoming features

Beyond the Long Night

Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.

Hello brave explorers! We would like to say a big thank you to all those who have purchased beyond the Long Night and we hope you are enjoying your time in the Dark Mountain! We are currently addressing the common issues players have been having in the game. Two major issues we are receiving feedback on is that some players are finding it hard to see the smaller enemies, and some players are finding the game too difficult. As of today we have turned on the highlight enemies option by default for all new players, which makes enemies much easier to spot at a glance. If you wish to play with or without this option you can still find it in the graphics settings. [img]{STEAM_CLAN_IMAGE}/41182567/bad2908c619be6a198006aa4aded2c9693339aa0.jpg[/img] To address the issue with the games difficulty, we are currently working on a build with selectable difficulty levels. This will be an option you will select when you first boot up the game, and will be changeable in the options menu too. We will be creating a newly balanced difficulty level that makes the journey less difficult, which we hope will make the game more enjoyable for a larger range of players. This is important to us as we want all players to be able to experience the world with a difficulty setting that offers them the correct level of challenge. Please feel free to continue to leave your feedback on the Steam forums and the Discord channel. [url=https://discord.gg/j3czAmmvtb]Discord[/url] Thank you for all your feedback and Steam reviews they have been a big help. We will keep you updated on future developments. Patch Notes below: [list] [*] Highlight Enemies is now on by default. This will only affect new players who open the game for the first time. For other players, the option can be found in the Graphics options menu [*] Keep Cursor Inside Window is now on by default. This will only affect new players who open the game for the first time. For other players, the option can be found in the Game options menu [*] Removed several traps from a number of rooms that were in the player's movement path as they entered a room. Mostly applied to the Forest biome, although some traps in the Temple and Ice biomes have also been moved/removed [*] Removed spike traps from places in the map where there was a small chance of the player being knocked inside a wall [*] The journal story "Guided through a confusing world" will now also check whether the condition has been met when the game starts. This is to guard against the journal entry not unlocking properly during the conversation with The Pilgrim that triggers it. [*] Increased the weight of large stone blocks so they can no longer be shot off pressure pads using ricochet bullets [*] You can no longer toot during the final cutscene [*] Removed blocks that were making passage through one of the Ice rooms impossible [*] Tetchy and Dopey will no longer complete their escort quest if you leave for the strange dimension [/list]