Demo 1.12.00 is out NOW! And it's a biggie!

Beyond the Long Night

Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.

Welcome explorers! To celebrate Dreamhack Beyond's Indie Showcase, we've just launched a huge update to the free demo of Beyond the Long Night. There's a ton of new content to discover - new upgrades to play with, new enemies to contend with, a new game mode that turns up the chaos, and new entries in the journal to fill out. [h1]Patch Notes:[/h1] [b]Features[/b] [list] [*] New game mode Party Hat - Everything gets quicker! [*] New game mode select screen. Every game mode has a unique hat. [*] 8 new Upgrades, 2 new Superpowers. The Berseker and Bomb categories, themed around high damage at low health, and explosions. [*] 2 new enemies - The Imp and the paradise bird. [*] 2 new bee enemy variations - Poison bees and Bomb bees. [*] Fire enemies now shoot 3x as many projectiles at once, and explode into flames on death. [*] Poison enemies are now much faster, shoot much more often, and release poisonous projectiles on death that slow you down. The slow down effect from poisonous enemies has been strengthened. [*] New unfolding stories with Bobbins, the Annoying Child, Eebi and Umpa. [*] The first batch of Kickstarter Complimentary Cows are discoverable in game. [*] Almost double the room variation. [*] Map generation has been tweaked to create a more maze-like map layout. [*] Added rubber banding to the storm spreading speed. [*] Enabled Steam Cloud Saves [*] New item [REDACTED] to help locate [REDACTED] and solve [REDACTED] [/list] [b]Polish and bug fixes[/b] [list] [*] Unity engine updated. [*] New font and updated several parts of the UI [*] Tons of new sounds. [*] Dart traps now emit a small light shaft from their mouths when they’re ready to shoot. [*] Dodge Parry now parries enemy bullets from further away, making it easier to use the effect. [*] Dialogue tweaks across several characters. [*] Removed the New Adventure option from the main menu after the first run, leaving just Continue and New Run. You can now delete your save data in the options menu (main menu only) if you’d like to reset your save. [*] Tweaks to existing rooms. [*] Updated the trailer at the end of a run to the Kickstarter launch trailer. [*] Umpa is more likely to land on the ground rather than standing in mid air over an open bottom exit [*] Added a map icon for Pickles [*] Reduced the gaps between ambient music tracks [*] Lots more small fixes & tweaks. [/list] Finally, due to big changes with the journal, I unfortunately had to reset everybody's journal save data for this update. This will mean starting again unfortunately - I know this is frustrating and I'm really sorry for any inconvenience caused. Happy exploring! Steve