Steam Chronicle #32: Boss AI Done + Feature Complete

Some big news this update: the Boss AI is completed! We are now also officially in the "Feature Complete" stage. There's still a ton of work to do on content, but it's still a huge milestone for us. [h1]Boss AI Complete[/h1] As mentioned above, the AI for all bosses is now complete! I wanted to show off at least one so here is one of the early game bosses after the end of the demo (note that some things like sound effects are still not implemented, and boss behavior is subject to change / polish): [previewyoutube=L2T-D2d_GMI;full][/previewyoutube] [h1]Dungeon and Map Progress[/h1] There's been some mapping progress on the Marsh dungeon! [img]{STEAM_CLAN_IMAGE}/38833680/18401d5a3008ce28f203b1ecca62b662b58280ef.png[/img] And additionally, many new rooms in the overworld are now mapped! [img]{STEAM_CLAN_IMAGE}/38833680/d270d3a7e90de2e68a10488fb83e60d7f200eeb7.png[/img] [h1]Pixel Art Progress[/h1] More pixel art has also been completed! Here is a small sample preview of the many new jewel, potion, and item icons that have been made: [h1]Cutscene Progress[/h1] Alan is done going through the cutscenes and adding portrait expressions! Additionally, a good chunk of new in-game cutscenes have been scripted. The next couple months will be mostly dedicated towards scripting cutscenes in-game. Expect a non-spoilery cutscene preview or 2 in the next couple updates! ๐Ÿ™‚ [h1]Closing[/h1] Completing the Boss AI is a big milestone for me personally. It's been really cool seeing them all come to life, and I can't wait to see people take them on once the game has been released! Thanks as always for reading, and... Until next time, Joe