Steam Chronicle #22: NPC Dialogue Roughly Completed!

This month we have a few fun things to talk about, including [b]progress on the enemy AI, NPC dialogue, and more![/b] [h2]Enemy AI[/h2] A lot of progress was made! At this point, there are only [b]5 unique enemies[/b] and a [b]handful of simpler palette swap enemies[/b] left to do the AI for. For reference, Shrine's Legacy now has a total number of 56(!) unique enemies not counting bosses so we are finally very near the finish line on this task. To celebrate this, I did want to another enemy we haven't shown before, the [b]Moophant[/b]: [img]{STEAM_CLAN_IMAGE}/38833680/66d7cfd0b809ef0ba041b56c7862f53d9c5a6fd2.gif[/img] [i]Be wary or be trampled by its powerful stomp![/i] Despite being slow and big targets, they have a lot of range and damage, so be careful not to stay in one place too long while fighting them! [h2]NPC Dialogue[/h2] Alan has also been hard at work writing dialogue for the many towns and locales in the game. In fact, we have a good starting draft to build up the towns with! I've been really used to all the towns in the game past the demo cutoff looking like ghost towns with only the essential NPCs there, so it'll be rewarding seeing them populated soon. ๐Ÿ˜Š [h2]Boss Fight Art Progress[/h2] We've made progress on the art for a few more bosses as well! We'll be keeping most of that art secret for now though to avoid spoilers. [h2]Closing[/h2] Thanks for reading and that concludes this Steam Chronicle! I'm really looking forward to seeing the dungeons start coming to life with these beasties. Until next time, Joseph https://store.steampowered.com/app/1435410/Shrines_Legacy/