Steam Chronicle #30: Boss AI Underway and Sounds finished!

[h1]Boss AI[/h1] The in-game AI for approximately 10 new bosses has been implemented, and all the art for each boss has been imported and is ready to be used to make the remaining boss AIs. As a celebration of this, take a look at one of the new bosses in action: the Sand Hydra! This boss was also made through collaboration with one of our producer tier backers. ๐Ÿ™‚ [previewyoutube=1DDlKF6G99Y;full][/previewyoutube] It's important to note that each of the 3 heads has its own statistical and elemental properties so you'll need to experiment if you want to discover the most effective way to defeat each one. [h1]Sound Effects Completed[/h1] All of the sound effects for the game have been completed. Some of the new sound effects were put to good use in the video above with the Sand Hydra! [h1]Dungeon and Map Progress[/h1] With spooky season coming, it only makes sense to show off some of the major updates to a spooky dungeon called Moglore Woods. Here's a shot of the woods in action: [img]{STEAM_CLAN_IMAGE}/38833680/7f89a6a63aacc0df2ab80f7f077b9a242799758e.png[/img] [h1]NPC Pixel Art Progress[/h1] Another hefty chunk of new NPC's have been created! Here's a sampling of just a few of them: [img]{STEAM_CLAN_IMAGE}/38833680/0255729d8fc9c45daa4005a993bc43f03ff5ffef.gif[/img] [h1]Closing[/h1] This has been a bit of an intense month for us working on Shrine's Legacy, trying to keep progress flowing at a steady rate! But it's been extremely exciting seeing the bosses and world come to life, and I get a little bit more antsy to finish things the further we get along. Until next time, Joe