Steam Chronicle #23: Enemies Completed and More

Hi! It's time for [b]Steam Chronicle #23![/b] Hereโ€™s some of our progress for this month: [h2]Enemy AI[/h2] [b]Enemy AI is now complete![/b] This also includes the recolors we plan on using and their AI. For example, here's the AI for couple of late game recolors of early game enemies, as seen in our debug room (a place I've been spending a lot of time lately making these AI's): [img]{STEAM_CLAN_IMAGE}/38833680/5d97c93fef5d51c015ec13f4c1f19dc0a932982f.gif[/img] [h2]Boss Art Progress[/h2] We have art for [b]2 new bosses[/b] done and [b]3 more[/b] started. We also have the [b]concept art for all bosses except 1[/b] is now complete! Additionally, and this one is important...[b] The art for the very final boss battle is completed![/b] Please forgive us for keeping most of these boss arts as a surprise for the time being. ๐Ÿ˜Š [h2]Tunnel & Mapping Progress[/h2] The [b]Parum Tunnel[/b] dungeon now has all of its basic enemy placements, battle challenges, and puzzles roughly in place (subject to change as the mapping progresses). We've also added a new minecart and switch mechanic to keep this mini-dungeon interesting and fresh. Additionally, our new mapper Deckiller has made his first bit of progress on the mapping for this dungeon. It's still WIP but take a look! [img]{STEAM_CLAN_IMAGE}/38833680/b993f45744a3e4bcb05dc901767ef5971a334e71.png[/img] [h2]Closing[/h2] Thanks for reading Steam Chronicle #23 and hope you have a good March! Now if you'll excuse us for a bit, we're gonna go and play some of the newly released FF7 Rebirth! ๐Ÿ˜‰ Until next time, Joe https://store.steampowered.com/app/1435410/Shrines_Legacy/