Despite some things taking longer than we anticipated, it has been a very productive month since our last update. There's been progress on Dungeons, Concept Art, music, boss sprites, and more!
[h1]Concept Art Finished![/h1]
Alan's very happy to announce that he's completed all the concept art. That includes concept art for all the characters, NPCs, monsters, bosses, and environments for the game! This is a very exciting milestone. Here's the second to last NPC concept art that was created:
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This is Alvin, one of the vulpecs you'll meet on your journey. He lives in the primary hometown of the vulpecs, Illdar.
[h1]More Music Tracks Finished![/h1]
Wooh! Making music again. π 5 new music tracks have been finished with 5 more close or on the way this week! It's been somewhat refreshing but it's definitely tough after working on other stuff for so long.
I can definitely feel the rust shaking off while I come up with tunes. So far it seems the dungeon themes are going to be the toughest to get just right!
[h1]Boss Art[/h1]
Since last month, we finished the three boss sprites that were in progress (last month we mentioned 2, but looking back it appears there were 3 π) and we have 4 more in progress as of now.
I still don't want to show too much boss stuff yet, especially when it's not implemented into the game, but I did still want to show a taste! This is but one of the heads of the Sand Hydra, a KS Backer-assisted boss that shifts through the sands!
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[h1]Enemy / Battle Challenge and Puzzles for Dungeons[/h1]
We made a lot of progress on the general dungeon designs this month! There are still a few dungeons with puzzles that need some mechanics worked on or some puzzles polished, but the battle challenges, enemy placements, and puzzle locations are all roughly laid out for every dungeon besides the secret dungeon now (and even some progress was made on that one)!
[h1]Closing[/h1]
That puts a wrap on this update! Thanks for reading as always and thank you all for being patient as we try to make this game the best it can be. π
Until next time,
Joe