Steam Chronicle #18: Spells and Enemy Implementation

[h1][b]Elemental Magic Functionality[/b][/h1] Elemental magic is nearing completion functionally. The core remaining issues with the wind spell's programming have been resolved and earth has been improved as well. Additionally, [b]every spell now has additional unique special effects[/b] when hitting enemies. For example, earth and wind spells now launch the enemy into the air, damaging them when they first hit, and when the enemy lands back on the ground. [h1][b]New Art[/b][/h1] We wanted to show off a brand new enemy sprite by an artist we just started working with named Johanna ( @JoVGHanna on Twitter)! This fella is known tentatively as the Rolly Porci. [img]{STEAM_CLAN_IMAGE}/38833680/1b05da6d2723d7cbd9e0176fafe2fa72241c0e5c.gif[/img] Majestic, cute, and fierce all in one package. [b][h1]Enemy Implementation[/h1][/b] This past week we finally got to implementing some new enemies! The Newtiz is making good progress! ๐Ÿ˜€ ๐ŸฆŽ [img]{STEAM_CLAN_IMAGE}/38833680/83bb03ac57b7672f4eaf19daf9d0e35fa33f309e.gif[/img] [h1][b]Closing[/b][/h1] That's it for Steam Chronicle #18! Thanks as always, andโ€ฆ Until next time, ๐Ÿ˜‰ Joseph