Soulash v0.8.8 "Storkism"

Soulash 2

Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?

Greetings fellow gods, We're slowly getting back into the weekly update routine, and today, we have a new special location for you inspired by our community's new High Priest of Storkism - Draken (yes, the modding grandmaster Draken). I won't say much more, as finding it is part of the fun. Additionally, we've begun reworking the building icons to make them fit better with the rest of the graphics and tackled two common issues - disappearing stashes and other entities on re-entering the region and improving the chance for at least one child for longer-living races. Here's the changelog: [b]Added[/b] - New extreme location: The Great Stork Temple. - Added Cranberry Farm building. - 2 new Carpentry recipes. - 5 new Adventuring recipes. [b]Changed[/b] - Remade building icons for humans, elves, and dwarves. - Looted Chest can be destroyed. - Beeseekers can be built with flower beds. - Increased the chance for the first child and tweaked the birth rate depending on age. [b]Fixed[/b] - Fixed disappearing region entities when reloading the game. - Blocked region entry and world movement while working in a settlement building. - Fixed crash related to Light Bringer building tooltip. - Fixed Mulberry Garden to require 4 resting places and changed the category to food. - Fixed some typos. Things are still a little slow, but my mind is adjusting from thinking about one war to another. The school year has also begun, and the changes to kids' schedules require a new routine. The good news is that with the recent sales spike, we'll be able to extend the game's scope beyond planned 1.0. We can focus entirely on making the game amazing without worrying about finances for a while. I'm considering looking for a programmer to help with the modding tools, as many of you are interested in expanding that aspect of the game. I'll let you know if anything moves in that direction. It's great to see so many new players discovering the game and having so much fun. The grind continues, Artur