Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
Greetings fellow gods,
Another week, another update. This time, we have a new combat magic skill - Cryomancy. Freeze your opponents with a new mechanic of stackable debuffs, cross the oceans without a ship, make it rain whenever, wherever, and never again be thirsty as long as you're wet!
Was that a good pitch? Let me know, I'm trying to improve my marketing skills. Here's the full changelog for this week's update:
[h3]Added[/h3]
- Cryomancy skill.
- Over 20 new recipes in Adventuring, Tailoring, Agriculture, Construction, and Carpentry.
- New tier 3 military building for player settlements and Reptilion civilization.
[h3]Changed[/h3]
- Sandstone Wall and Fountain are demolishable.
- Saw Hand and Bigger Drill moved to Construction 46.
- Ice structures moved from Construction to Cryomancy skill.
- Swapped Spider Silk and Velvet milestones in Tailoring.
- Pirate Shirt is salvageable.
- Herb Seedling can be planted in the forest.
- Spice Seekers Rasimi building set max to 2.
[h3]Fixed[/h3]
- Fixed caravans stuck at distance 0 when the distance between settlements was too far.
- Fixed weight calculation will include an alternative weapon set.
- Fixed an issue where NPC crafters would refuse to take orders if they were busy fulfilling orders.
- Fixed duplicated building entries when changing the existing building area in the settlement.
- Fixed building area size calculation.
- Disabled deconstruction of background tiles if there's no map below.
- Added missing anvils to some NPC crafter buildings.
- Updated the tooltip of Catch Animal to indicate only baby animals can be caught.
- Potatoes can be found in the Hills.
- Removed armor stats from Sugar Cane.
- Fixed some typos.
[h3]Modding[/h3]
- Added new configurable mechanic of Stackers, buffs, and debuffs that can stack and affect: Base Statistics, Movement Speed, Sight, Regeneration, Hit, Parry, Attack Speed, Critical Hit Chance, Resistance & Resistance Percent, Thorns, and Ability Damage Multiplier.
- New ability effects: Frostbite (DoT dealing frost damage), Effect Per Stack (consumes chosen stacks and applies certain effect which is stronger), Turn Damage To Stacks (all damage the ability does is turned into certain type of stacks).
From here, my focus will be on new mechanics for families and eventually war, while content-wise, we'll add some new civilizations and see if we can have more details on the biome regions. Maybe some new locations? We'll see.
I will take a week or two off at the beginning of August, so there will be a short hiatus in weekly updates, but I'll be back, hopefully reinvigorated to grind.
Have fun cracking the ice,
Artur