Soulash 2 v0.8.6 "Married with Children"

Soulash 2

Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?

Guess who's back, Artur's back. Greetings fellow gods, It's good to be back after the break, recharged, and overly passionate again about pumping out new updates. Today, I have the first of the two parts of the family feature, where you can start your new family in your settlement, marry someone to move to your town and family, and have children with them. [img]https://i.imgur.com/NvaCDJV.png[/img] By having your own family, you can also start working at your building as another way to generate wealth, train your potential, or just progress the world by a couple of years while ensuring your legacy lives on after your inevitable doom. Here's the full changelog for today's update: [h3]Added[/h3] - Button to start our new family in our own settlement. - The player character is visible on the Settlement Screen when visiting the settlement and is allowed to work in a family building to progress the world for a few years. - The new conversation option "Ask for hand in marriage" is available to NPCs of the same race and opposite sex. - Spending some time with our spouse in our settlement offers a chance for a stork to bring a new child to the family during a history simulation. - 3 new hard special locations. [h3]Changed[/h3] - Onions are stackable. - Barley grows in high mountains. - Silkworm equipment slots disabled. - Agave plants can drop seeds. - Children are visible under families in Settlement Screen, however, they can't be assigned to work. - Age is displayed for characters on the Settlement Screen. [h3]Fixed[/h3] - Fixed crash when throwing trash at self. - Throwing dragged items cancels dragging. - Fixed some typos. [h3]Modding[/h3] - Optimizations in Data Tables Valuables list. - Configurable items for marriage per race in character.json. [h3]Hotfix v0.8.6.1[/h3] - Fixed a crash related to death. [h3]Hotfix v0.8.6.2[/h3] - Fixed a crash related to confirming marriage. Next week, my goal is to finish the family system by adding a way to continue as one of our chosen children or grandchildren and retire our character without dying. With those features done, we'll finally be able to begin working on probably some of the most exciting features of the entire project - liches, vampires, wars, and necromancy. A lot of the work for war updates will be done in the upcoming weekly updates since some things don't have to wait for the entire feature, like changes to the history simulation related to wars and battles. I can already say that September will probably not be enough for that feature, so expect it will take longer due to my vacation and the family update, which takes significant work. This feature will shake things up a lot in terms of overall gameplay, so it's probably best not to rush into that. Anyway, thank you all for playing and sharing your fun with the game, especially to everyone who helped new players in the community while I was away. We have something great going on here, so let's keep going! Now go make some babies, Artur