Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
Greetings fellow gods,
Not without some hiccups, but we're back at weekly updates with a new skill called [b]Stormthrowing[/b] that combines throwing weapons with electricity magic. It has some cool new mechanics around stackers introduced with Cryomancy and should give plenty of new options for modders as well. The big game changers are triggering abilities from basic attacks and after a stacker reaches max defined stacks.
Here's the full changelog:
[h3]Added[/h3]
- Added new skill Stormthrowing - combining throwing weapons with electricity-based magic.
- Added 12 new Throwing weapons.
- Flanking mechanic: Minimum damage dealt from the back is set at 6, minimum damage done from the sides (direct sides and diagonal back) at 3.
- Protection skill "Protected Flanks" negates the effects of flanking.
- Added Potato Farm building to player settlements.
- Added Blueberry Jam.
- Added Obsidian to natural resources.
- Added Temple of the Moon to tier 4 player settlements.
[h3]Changed[/h3]
- Thrown weapons are automatically picked up, same as bow/crossbow ammo.
- Claypit building changed to require at least 3 clay floor tiles.
- Bolt recipe no longer requires a woodcutter tool.
- Sand Wall counts for Mine building requirements.
- Candelabra, Acacia, and Fir logs can be processed by Carpenters in player settlements.
- Changed the "Requires one of" label under Passives to "Requires" for clarity.
- Goblins now have taverns with their own drinks.
[h3]Fixed[/h3]
- Fixed icon for Cranberry Farm building.
- Fixed wrong recipes in milestones - Death Scythe and Crown Legs.
- Fixed resource spawns for Cactus Fiber and Paralyzing Mushroom.
- Fixed crash related to Lizardmen building tooltip.
[h3]Modding[/h3]
- Stackers can be applied to the caster.
- Stackers reaching max stacks can trigger an ability cast. The ability may also be unlocked by passive.
- Multiple new passive effects: Range Bonus, On Attack Stack (Basic attacks may add stackers), On Attack Cast (Chance to trigger ability cast on basic attack)
- New Ability Effect: Damage Per Stacks (Adds damage to ability depending on all stack counts on target).
I've also updated the roadmap to accommodate the recent slowdown in my work. The next milestone update - the War update is scheduled for December, although parts of it will keep coming on Thursdays as part of the weekly updates.
Have a fun weekend,
Artur