Soulash 2 v0.8.14 "Battle Reports"

Soulash 2

Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?

Greetings fellow gods, Today's update introduces the first important step toward the upcoming War major update: battle simulation and reporting. NPC states now wage wars for profit and raid opposing settlements for wealth. [img]https://i.imgur.com/GpwRp4F.gif[/img] For now, these are only a part of the history simulation, and we can't participate in battles in towns yet. They also don't attack our towns as we don't have a State faction. We also have a new knowledge tab for wars where simulated battle reports can be viewed. [img]https://i.imgur.com/eA0xooK.png[/img] Here's the full changelog (the long list under changes is mainly an overhaul of Imbuing): [h3]Added[/h3] - NPC states wage wars as part of the history simulation. - Added battle simulation to history simulation. - Added wars tab to Knowledge Screen. - Battle reports were added to the Knowledge Screen. [h3]Changed[/h3] - NPC states don't trade with each other during war. - Magnificent Ring moved down to level 24. - Frost Flower Ring moved up to level 27. - Shell Ring moved up to level 40. - Mastery Ring Moved up to level 42. - Leaf Signet moved up to level 47. - Braided Leather Necklace moved down to level 3. - Troll Amulet moved down to level 20. - Shaman Amulet moved down to level 22. - Spiked Chain moved down to level 23. - Bone Beads Necklace moved down to level 25. - Glacial Amulet moved up to level 27. - Hunter Amulet moved up to level 28. - Winter's Embrace Necklace moved down to level 34. - Lion Mane Necklace moved down to level 43. - Heavy Necklace moved up to level 44. - Carved Bone Beads moved down to level 1. - Frozen Light moved up to level 11. - Rune of Toughness moved down to level 16. - Black Pipe moved down to level 19. - Ghoul Tongue moved down to level 19. - Rune of Protection moved down to level 21. - Snowflake Brooch moved down to level 22. - Small Cauldron moved down to level 24. - Bone Lock moved down to level 25. - Wicker Doll moved up to level 26. - Carved Skull moved up to level 28. - Bone Brooch moved up to level 29. - Rune of Strength moved up to level 32. - Half a Coin moved up to level 34. - Rune of Survival moved up to level 35. - Value changed for: Magnificent Ring, Shell Ring, Leaf Signet, Mountain Ring, Braided Leather Necklace, Troll Amulet, Shaman Amulet, Spiked Chain, Bone Beads Necklace, Glacial Amulet, Winter's Embrace Necklace, Sun Amulet, Lion's Mane Necklace, Leaf Tiara, Button, Bone Dice, Frozen Light, Bone Chimes, Rune of Toughness, Black Pipe, Ghoul Tongue, Snowflake Brooch, Small Cauldron, Bone Lock, Wicker Doll, Carved Skull, Bone Brooch, Rune of Strength, Half a Coin and Rune or Survival. - Magic Slots changed for Shell Ring, Leaf Signet, Orc Amulet, Shaman Amulet, Tree Amulet, Bone Beads Necklace, Frozen Heart Locket, Winter's Embrace Necklace, Icicle Charm and Heavy Necklace. - Required Resources changed for Shell Ring, Leaf Signet, Mountain Ring, Shaman Amulet, Spiked Chain, Fortune Amulet, Heavy Necklace, Bone Key, Bird Skull Figurine, Bone Chimes, Snowflake Brooch, Bone Lock, Wicker Doll and Rune of Strength. - Weight changed for Bone Beads Necklace and Winter's Embrace Necklace. - Quality changed for Bone Lock and Bone Brooch. - Carved Bone Beads no longer give acid damage. - Carved Skull gives more resistance now. [h3]Fixed[/h3] - Fixed companion portrait being selected accidentally while on Trading Screen. - Added scrollbar and fixed resource selection when there's many resources available in settlement. - Reptilion females correctly expect Trident instead of Runic Dagger when asking for claw in marriage. - Fixed typo in Fur Boots description. [h3]Hotfix v0.8.14.1[/h3] - Fixed rare crash in history simulation. - Fixed glyphs for Troll Amulet and Winter's Embrace Necklace. The next step will be introducing these battles into the region simulation, where we can affect the outcome. It will require some new functionality and AI development, so the next update will likely once again take longer than a week. Once that's in place, we'll need a new GUI to send out our armies, add occupation mechanics, and the units will require a balance overhaul so big battles can pose an end-game threat. A lot of War-related work is still ahead, even before I can get to Liches and Necromancy. In less than 2 weeks, we'll reach the first full year of Early Access, and I'll update the roadmap a little bit, pushing the full release to 2026 to have plenty of time to flesh out the game, add details and more complexity to simulation, and eventually polish the experience before 1.0. Have a fun weekend, Artur