Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
Greetings fellow gods,
Today's update adds new two-handed weapons like swords, axes, and crossbows to the roster and two new knowledge tabs for states and companies. Here's the full changelog:
[h3]Added[/h3]
- New Knowledge tabs for States and Companies.
- 7 new recipes in Weaponsmithing.
- 5 new recipes in Carpentry.
[h3]Changed[/h3]
- Rebalanced marriage requirements to make them easier to acquire.
- Selecting tabs in the Knowledge tab selects the first entry by default.
- Improved stats of Reptilion Leaders.
[h3]Fixed[/h3]
- Fixed rare world simulation crash.
- Fixed rare crash related to Thorn Spitters.
- Fixed a crash related to throwing things down to a lower z-level.
- Fixed rare crashes related to consuming items.
- Fixed Thorn Spitter crashing on the attack.
- Fixed beard hair color for bald characters.
- Bird Bones show as a discovered resource.
- Rats and Wasps are now considered alive.
- Goblin mines have a correct image set up.
- Fixed using the damaging ability on self when first selecting the ability.
- Fixed some typos.
[h3]0.8.13.1[/h3]
- Moved Greenskin Crossbow and Bolt recipes to Carpentry 2.
- Fixed crash related to State history events.
I'm in my least favorite area of development right now - GUI, but things are moving forward. The next step is to create battle reports so wars and battles can be a part of the history simulation. It should take 1 - 2 weeks.
Have fun with new toys,
Artur