Soulash 2 is a sandbox RPG roguelike with a procedurally generated open world, simulated history, skill-based progression system, customizable abilities, material-based crafting, building, trading, and the possibility of total mayhem. Will you save your world or destroy it?
Greetings fellow gods,
Don't mind me, I'm just decluttering the bugs list a bit before the weekend. Here's the changelog for today's hotfix:
[h3]Added[/h3]
- Added Forest Gatherer building to player settlements, allowing the gathering of Nettle.
[h3]Changed[/h3]
- Piglets and Lambs don't consider the player to be an enemy.
- Petting animals that consider the player an enemy has been disabled.
- Foods, Seeds, and Usable items from stash/settlement are now available in the Crafting Screen.
- Stash recipe removed from Construction skill (Decorated Stash replaced it).
- Tailors in player settlements can mass produce Linen.
[h3]Fixed[/h3]
- Fixed max Freeze stacks.
- Fixed crafting filtering when selecting resources or resource types.
- Fixed scroll on the Crafting screen to work with all rows.
- Fir Log & Mush Log set as natural resources in Boreal instead of respective Wood entities.
- Removed Stamina from Tumbleweed.
- Blue Flame Brazier is craftable and added to Construction.
- Sun and Moon Tapestries have correct glyphs.
- Moved Bigger Drill and Saw Hand to Construction 46.
- Caravaning to settlements that put a bounty on our heads has been disabled.
- Closing the Settlement window without starting the caravan clears it.
Have fun,
Artur