Small Post Launch Hot Fix Patch #3

Dead Metal

1-4 player co op roguelike with turn based combat and an emphasis on exploring randomly generated dungeons in order to find loot and complete missions

[img]{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png[/img] As promised another round of bug fixes today! ---BugFix--- -Space Pirate Captain now correctly drops loot on death -Drag and drop now works to put items on the crafting bench -Issue with the physical end turn button when used as a client in MP fixed -Tab now opens and closes inventory in game -Medkit renamed to repair kit -Trading items in game in MP will not have a chance of destroying the item anymore -Terminal keycard spawns now behaving correctly -You can no longer repair full health robots locking them out of missions -Crafting bench money cost now represents what it will cost to do certain changes correctly -Can now press the "enter" key to enter a solar system instead of having to click the enter button -Bug causing drag and drop issues within inventory when clicking right click mid drag fixed -Stairs to new floors now correctly render underneath NPCs and players Unless something major comes up the next round of hotfixes will come on Monday, a lot of them will be more QOL fixes than anything else. Ive also started working on the trait system and am off to an solid start there. Thanks for playing!