Multiplayer Stability Patch

Dead Metal

1-4 player co op roguelike with turn based combat and an emphasis on exploring randomly generated dungeons in order to find loot and complete missions

[img]{STEAM_CLAN_IMAGE}/43191354/3656abfdd909a280b0b141ef5655a1bf8c97a5b8.png[/img] As you may or not have noticed there have been a multitude of small patches going out this month and that will continue until the new year when I go back to working on new features. These patches are improving the multiplayer experience in terms of bug fixes and general stability. ---PATCH NOTES--- -Music now correctly plays on a certain boss -Creating a new dead metal suit in MP will no longer overwrite money -Clients should no longer sometimes get 2 level ups instead of 1 -Correct type of loot box (art not contents, the contents were always fine) will show on each players screen in MP now -2x2 Mob movement is now correctly synced across the board in MP -Psystaff mindbruise effect now correctly updates health bar on other players screens when it damages something -Energy knife stab no longer leaves an incorrect poison effect on enemies on other players screens -Footsteps should now correctly be silenced by turning off your sound There will probably be one or two more similar patches before the end of the year, then to start off the new year I'm looking to add in some more character customization options and some new abilities. After that ice planets will be added to world gen with a unique type of wave defense mission you can run to gather more ore for upgrades. (I'm aware that gathering ore in the current state is tedious) That's all for now, as always thanks for playing!