An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…
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[*] New: Cover-ups! A new late game optional twist; the killer may contact you and ask you to dispose of bodies in exchange for large sums of cash.
[*] New: Kidnapping cases! Instead of a being killed, you have a chance to find the kidnapper’s den and save the victim.
[*] New: Draggable ragdoll bodies
[*] New: Laboratory company type with new items and furniture*
[*] New: Working Umbrella!
[*] New: 2 additional included cities; Casablanca Quarter and New Lilly-Crofte
[*] Citizens can spawn with a more varied amount of stuff in their inventory*
[*] Tweaks to some object physics
[*] Citizens will now investigate thrown coins and most other objects in public places unless they can see the person who threw it
[*] Merged cadaver ‘take fingerprint’ action with ‘search/analyse’ action for simplicity
[*] Fixed: More fixes and tweaks for more reliable AI behaviour
[*] Fixed: Citizens more reliably open doors once they are knocked on
[*] Fixed: It was possible to queue up a jump while in dialog mode
[*] Fixed: Further memory leaks
[*] Fixed: Some internal audio handling issues
[*] Fixed: Bug that gave some citizens unlikely choices of starting items and weapons*
[*] Fixed: Some issues with certain objects not shattering when thrown
[*] Fixed: Citizens hold bats in the correct position
[*] Fixed: You can now operate light switches with most gadgets/items drawn
[*] Fixed: A note from a building supervisor could appear written by the wrong person
[*] Fixed: Chosen colour not set when player places a Snack Machine (and certain other objects) in décor mode.
[*] Fixed: Chosen colours not set when player re-places certain objects in décor mode.
[*] Fixed: The red glowing ‘invalid placement’ was not showing when attempting to place some objects in décor mode.
[*] Fixed: In décor mode, the dirt slider did not load the correct initial value for some objects
[*] Fixed: In décor mode, if a music player or television was removed from the room while switched on it’s sound would continue to play
[*] Fixed: In décor mode added/removed/replaced light switches are now saved properly
[*] Fixed: In décor mode, desk lamp did not stand upright when placed
[*] Fixed: In décor mode, colour channels are applied properly to ‘Modern Corner Desk’
[*] Fixed: In décor mode, the filter buttons now work properly in the item shop section
[*] Fixed: You can now place curtains properly in décor mode.
[*] Fixed: Green hue to certain desk lamps
[*] Fixed: The watch could display the wrong time when setting the alarm
[*] Fixed: Some issues with bathroom stall doors not opening/closing properly for citizens
[*] Fixed: Player is now able to buy items from street vendors
[*] Fixed: Sometimes the ‘I know the password’ dialog option was available when it shouldn’t be
[*] Fixed: Pathing fix to stop citizens from cutting through the chemical plant and various other rooms (where they would often trigger an alarm)
[*] Fixed: Items now get removed or are replaced with their ‘trash’ version once the player has consumed them
[*] Fixed: Citizen animations are now sped up properly when in ‘passing time’ mode
[*] Fixed: Attacking a citizen in an orange-level trespassing zone now initiates a proper reaction from the citizen and security systems.
[*] Fixed: Citizens should no longer sit against a wall under a bathroom hand dryer*
[*] Fixed: Internal issues with navigating CCTV captures that would result in a free roaming camera
[*] Fixed: While using a controller, the evidence context menus would not work as intended
[*] Fixed: While using a controller, the incorrect control glyph for closing an evidence window was shown
[*] Fixed: While using a controller, creating a custom string connection did not work properly
[*] Fixed: While using a controller, at least one case of the virtual cursor remaining onscreen when it shouldn’t
[*] Fixed: Issues with sync disks upgrades being unavailable even if player has upgrade vials
[*] Fixed: Controller issues resulting in 2 sync disk upgrades being used per single selection
[*] Fixed: Scrolling was disabled with a controller on the sync disks screen
[*] Fixed: Selection issue on popup message when using a controller
[*] Fixed: Eating tinned food had no effect on player hunger
[*] Fixed: Neon diner sign had no collision
[*] Fixed: NPCs were much less likely to hit the player with a shot if they were leaning
[*] Fixed: Player can no longer sleep in hospital beds (without being a patient)
[*] Fixed: If an NPC opens a door while the player is peeking under it, the peek action will now be cancelled
[*] Fixed: After loading into a game twice, then going to generate a new city, a missing city name and seed would be displayed in the menu
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* Requires a new city generation to appear/spawn/see