Shadows of Doubt V39.07 (1.0 Release) Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

[list] [*] New: Cover-ups! A new late game optional twist; the killer may contact you and ask you to dispose of bodies in exchange for large sums of cash. [*] New: Kidnapping cases! Instead of a being killed, you have a chance to find the kidnapper’s den and save the victim. [*] New: Draggable ragdoll bodies [*] New: Laboratory company type with new items and furniture* [*] New: Working Umbrella! [*] New: 2 additional included cities; Casablanca Quarter and New Lilly-Crofte [*] Citizens can spawn with a more varied amount of stuff in their inventory* [*] Tweaks to some object physics [*] Citizens will now investigate thrown coins and most other objects in public places unless they can see the person who threw it [*] Merged cadaver ‘take fingerprint’ action with ‘search/analyse’ action for simplicity [*] Fixed: More fixes and tweaks for more reliable AI behaviour [*] Fixed: Citizens more reliably open doors once they are knocked on [*] Fixed: It was possible to queue up a jump while in dialog mode [*] Fixed: Further memory leaks [*] Fixed: Some internal audio handling issues [*] Fixed: Bug that gave some citizens unlikely choices of starting items and weapons* [*] Fixed: Some issues with certain objects not shattering when thrown [*] Fixed: Citizens hold bats in the correct position [*] Fixed: You can now operate light switches with most gadgets/items drawn [*] Fixed: A note from a building supervisor could appear written by the wrong person [*] Fixed: Chosen colour not set when player places a Snack Machine (and certain other objects) in décor mode. [*] Fixed: Chosen colours not set when player re-places certain objects in décor mode. [*] Fixed: The red glowing ‘invalid placement’ was not showing when attempting to place some objects in décor mode. [*] Fixed: In décor mode, the dirt slider did not load the correct initial value for some objects [*] Fixed: In décor mode, if a music player or television was removed from the room while switched on it’s sound would continue to play [*] Fixed: In décor mode added/removed/replaced light switches are now saved properly [*] Fixed: In décor mode, desk lamp did not stand upright when placed [*] Fixed: In décor mode, colour channels are applied properly to ‘Modern Corner Desk’ [*] Fixed: In décor mode, the filter buttons now work properly in the item shop section [*] Fixed: You can now place curtains properly in décor mode. [*] Fixed: Green hue to certain desk lamps [*] Fixed: The watch could display the wrong time when setting the alarm [*] Fixed: Some issues with bathroom stall doors not opening/closing properly for citizens [*] Fixed: Player is now able to buy items from street vendors [*] Fixed: Sometimes the ‘I know the password’ dialog option was available when it shouldn’t be [*] Fixed: Pathing fix to stop citizens from cutting through the chemical plant and various other rooms (where they would often trigger an alarm) [*] Fixed: Items now get removed or are replaced with their ‘trash’ version once the player has consumed them [*] Fixed: Citizen animations are now sped up properly when in ‘passing time’ mode [*] Fixed: Attacking a citizen in an orange-level trespassing zone now initiates a proper reaction from the citizen and security systems. [*] Fixed: Citizens should no longer sit against a wall under a bathroom hand dryer* [*] Fixed: Internal issues with navigating CCTV captures that would result in a free roaming camera [*] Fixed: While using a controller, the evidence context menus would not work as intended [*] Fixed: While using a controller, the incorrect control glyph for closing an evidence window was shown [*] Fixed: While using a controller, creating a custom string connection did not work properly [*] Fixed: While using a controller, at least one case of the virtual cursor remaining onscreen when it shouldn’t [*] Fixed: Issues with sync disks upgrades being unavailable even if player has upgrade vials [*] Fixed: Controller issues resulting in 2 sync disk upgrades being used per single selection [*] Fixed: Scrolling was disabled with a controller on the sync disks screen [*] Fixed: Selection issue on popup message when using a controller [*] Fixed: Eating tinned food had no effect on player hunger [*] Fixed: Neon diner sign had no collision [*] Fixed: NPCs were much less likely to hit the player with a shot if they were leaning [*] Fixed: Player can no longer sleep in hospital beds (without being a patient) [*] Fixed: If an NPC opens a door while the player is peeking under it, the peek action will now be cancelled [*] Fixed: After loading into a game twice, then going to generate a new city, a missing city name and seed would be displayed in the menu [/list] * Requires a new city generation to appear/spawn/see