An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…
Hey folks, just pushing the most recent experimental build live to default now after checking for any additional issues there. We are hard at work on another patch that we should have ready for you early next week. You can check what Cole is working on with the public bug list here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987
[h3]Patch Notes:[/h3]
[list]
[*] Elevator controls interaction changed to primary action button
[*] To avoid input focus issues you can now only have one of the following open at once; map, upgrades, inventory
[*] Fixed: Some transparency issue for control glyphs present in objectives
[*] Fixed: Tutorial hint prompt to open the notebook was displaying even if no shortcut key was assigned for it
[*] Fixed: GoG progress based stat achievements should now trigger properly
[*] Fixed: Dialog option to give the password for illegal businesses was missing
[*] Fixed: Map now closes when you open inventory/upgrades and vice versa
[*] Fixed: Case board and window interaction should now be properly disabled when in upgrades or inventory screen
[*] Fixed: Improved virtual cursor focus for when map and case board are simultaneously active
[*] Fixed: Pinned items on the case board are now clamped to the board area
[*] Fixed: The intro music would only play the first time you entered a game
[*] Fixed: Alterations to interaction hitboxes for ash tray to avoid some unreachable object cases
[*] Fixed: Faulty collider on room service trolley stopped items on top of it from being picked up
[*] Fixed: Keys could not be picked up from the floor if a footprint was present below them
[*] Fixed: Some missing door mats upon generation, mostly in the high rise office building*
[*] Fixed: Objects marked as trash won’t get deleted as quickly if the player has interacted with them recently (may be a fix for some vanish object reports)
[/list]
* [b]Requires a new city generation to appear/spawn/see[/b]