Shadows of Doubt V 39.11 Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

Hello Detectives, we have a fresh batch of patch notes with a new suite of bug fixes for you all. The work continues in the background towards making the best version of Shadows of Doubt possible and more patches are on the way. Thank you for your continued support folks [list] [*] Fixed: Apartment storage items missing on load game [*] Fixed: Player movement could sometimes become restricted when crouched [*] Fixed: When a new crime scene is opened, enforcers no longer target other people who live there [*] Fixed: Citizens should no longer attempt to turn on the lights in a room where another citizen is sleeping [*] Fixed: Citizens could get stuck sitting while waiting for the player to come and meet them for side job info. These side jobs can now also be failed if you don’t meet them in time. [*] Fixed: Multiple entries of the same dialog option for side jobs [*] Fixed: The player could not inspect the menu in the hotel [*] Fixed: A tweak to how disabling the sandbox mode murderer works; this will now only take effect after an active one is caught or a new game is started. The previous method could result in some edge cases with the worst of them stopping murderers from ever being re-activated. [*] Fixed: Kitchen overhead cabinet interaction collider could block pinned notes from being interacted with. [*] Fixed: Placing an Ash Tray or Green Desk Lamp in décor mode could result in the object interacting with the player movement physics in weird ways. [*] Fixed: Direction Arrow could reappear when disabled in game options after the player used the camera or observed CCTV. [*] Fixed: In older generated cities, prices of certain items that have since been changed in more recent updates could create an infinite source of money if you purchased then sold them at pawn shops. [*] Fixed: Having a guest pass for an address on an Echelon floor didn’t give you access to the floor without it being classed as trespassing. Having a guest pass will now also allow you to enter the floor’s communal area without trespassing. [*] Fixed: Apartment purchase flyers could be spawned for apartments that the player had already purchased. [*] Fixed: A few spelling mistakes [/list] * Requires a new city generation to appear/spawn/see