Shadows of Doubt V 39.09 Experimental Branch Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

Hey folks, we have another new experimental patch for you all. Cole and the team are hard at work cracking through the most pressing issues but also the issues that are addressable to try and improve the playing experience for as many as possible as quickly as possible. We hope that some of these fixes will be a step in the right direction on this front! Please do see the public bug list with comments from Cole about what is being worked on at the moment here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987 [list] [*] Fixed: Cover-Up calls and a couple of other instances would list details of past murders instead of the immediate one [*] Fixed: Cover-up calls could happen constantly after the first occurrence, and now you also have an option to refuse after the first choice [*] Fixed: Kidnap cases could stall if the player saved & loaded the game while the kidnapper and victim were meeting [*] Fixed: Newspapers could report a kidnapping case too early [*] Fixed: Issues with notebook history/search section removing the wrong entries when it hits the max number of 40 world objects. [*] Fixed: At least one cause of murders not triggering (due to the black market trader not having enough staff to cover open hours, resulting in the killer waiting a very very long time for it to be open so they could buy the murder weapon) [*] Fixed: Camera occasionally not capturing citizens in clear view [*] Fixed: Some cases of furniture blocking citizen/player paths* [*] Fixed: Text being displayed too small on some in-game popup messages [*] Fixed: Some odd UI selection for street renaming list buttons when playing with a controller in the city editor [*] Fixed: On PC, some control glyphs were missing and displayed text code [*] Fixed: Popup tooltips should clamp onscreen correctly [*] Fixed: Movement control rebinding was missing from PC build [/list] * Requires a new city generation to appear/spawn/see