An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…
Hey folks, we have a new patch with some quick fixes we have been working on over the weekend. We are just pushing this to experimental for now but if no issues get flagged with it then we will be able to push it to default later this week. In the meantime we are cracking on with the next patch and will continue to do so for the forseeable to keep on making this game as bug free as is possible. Please do see the public bug list with comments from Cole about what is being worked on at the moment here: https://shadowsofdoubt.notion.site/0053dddf306643eea972c6595ac897d2?v=25d97977c0ad43b5811787d11ee27987
[h3]Experimental Branch:[/h3]
These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).
[h3]Patch Notes:[/h3]
[list]
[*] Elevator controls interaction changed to primary action button
[*] To avoid input focus issues you can now only have one of the following open at once; map, upgrades, inventory
[*] Fixed: Some transparency issue for control glyphs present in objectives
[*] Fixed: Tutorial hint prompt to open the notebook was displaying even if no shortcut key was assigned for it
[*] Fixed: GoG progress based stat achievements should now trigger properly
[*] Fixed: Dialog option to give the password for illegal businesses was missing
[*] Fixed: Map now closes when you open inventory/upgrades and vice versa
[*] Fixed: Case board and window interaction should now be properly disabled when in upgrades or inventory screen
[*] Fixed: Improved virtual cursor focus for when map and case board are simultaneously active
[*] Fixed: Pinned items on the case board are now clamped to the board area
[*] Fixed: The intro music would only play the first time you entered a game
[*] Fixed: Alterations to interaction hitboxes for ash tray to avoid some unreachable object cases
[*] Fixed: Faulty collider on room service trolley stopped items on top of it from being picked up
[*] Fixed: Keys could not be picked up from the floor if a footprint was present below them
[*] Fixed: Some missing door mats upon generation, mostly in the high rise office building*
[*] Fixed: Objects marked as trash won’t get deleted as quickly if the player has interacted with them recently (may be a fix for some vanish object reports)
[/list]
* [b]Requires a new city generation to appear/spawn/see[/b]