Shadows of Doubt V 38.08 Experimental Branch Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

Hey folks, we have a brand new experimental patch up and ready for you all with a host of new fixes! [b]Experimental Branch:[/b] These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered). [list] [*] Further memory optimizations [*] Tweaked AI Fleeing behaviour [*] Tweaked AI crime scene behaviour [*] Fixed: Save game error that could result in duplicate objects [*] Fixed: Duplicate evidence being created for murders [*] Fixed: Missing citizen portraits on load game and certain other situations [*] Fixed: Missing fingerprints on bullet casings [*] Fixed: Patched some geometry holes within the included ‘Charlotte Heights’ city, along with some citizen outfit glitches [*] Fixed: Killer could reveal too much information about themselves or victims when questioned [*] Fixed: Handwriting toggle button not appearing for some handwritten notes [*] Fixed: Handwriting toggle button requiring 2 presses to activate the first time [*] Fixed: Weird behaviour with slider buttons that would cause the value to jump to the min/max; you can now also hold these buttons to alter the value. [*] Fixed: Visual glitch in Loom’s metallic texture [*] Fixed: Some minor physics error/console messages resulting from negatively scaled colliders [*] Fixed: Invalid string on the upgrades screen for non English languages [*] Fixed: Use of small caps on evidence window title was not displaying certain European language characters; have changed to normal caps for now [*] Fixed: Stopped AI being able to perform some actions while handcuffed [*] Fixed: Pawn shop neon sign missing mesh [*] Fixed: Citizens didn’t not awaken if you handcuffed them while sleeping [*] Fixed: Murders now should not happen in the main hotel lobby (caused weird AI issues!) [/list]