Shadows of Doubt V 38.09 Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

A host of fixes that have come through the experimental branch for you all plus a new fix for some vent issues that should go a long way to making your sleuthing more enjoyable! Also - we are now officially verified on Steam Deck which is fantastic as the hard work continues towards the 1.0 release. [list] [*] More improvements to stuttering when navigating between areas [*] More memory leak fixes [*] Some object spawn position adjustments [*] Revised citizen names lists* [*] Fixed: Assigned inventory hotkeys are now loaded properly [*] Fixed: Janitors had invisible brooms [*] Fixed: Active killers could reveal rooms on the map under certain conditions [*] Fixed: Boarded up windows were only visible from one side [*] Fixed: Case of AI getting stuck outside of doors [*] Fixed: Blood pool interactable trigger area could obscure other evidence [*] Fixed: Explored air ducts are now saved properly [*] Fixed: Minor fixes/alterations to several ceiling lights [*] Fixed: In Steam OS the onscreen keyboard did not effect the text input when first selected [*] Fixed: Cancelling a search could cause items to be found in a following progress bar related interaction [*] Fixed: Tweaked some furniture placement rules to stop diner booths spawning in inaccessible locations* [*] Fixed: Inconsistent flooring styles on some ground floor lobbies* [*] Fixed: In ‘Dead of Night’ there was a very small chance the name on the note shared an identical city directory entry as another person [*] Fixed: While using a controller the back button prompt was displayed on the submit button in the bug report menu [*] Audio: Mastered version of soundtrack added [*] Audio: Menu music recut [*] bonus fix; Issue with loading into air ducts [/list] * Requires a new city generation to appear/spawn/see