An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…
A host of fixes that have come through the experimental branch for you all plus a new fix for some vent issues that should go a long way to making your sleuthing more enjoyable!
Also - we are now officially verified on Steam Deck which is fantastic as the hard work continues towards the 1.0 release.
[list]
[*] More improvements to stuttering when navigating between areas
[*] More memory leak fixes
[*] Some object spawn position adjustments
[*] Revised citizen names lists*
[*] Fixed: Assigned inventory hotkeys are now loaded properly
[*] Fixed: Janitors had invisible brooms
[*] Fixed: Active killers could reveal rooms on the map under certain conditions
[*] Fixed: Boarded up windows were only visible from one side
[*] Fixed: Case of AI getting stuck outside of doors
[*] Fixed: Blood pool interactable trigger area could obscure other evidence
[*] Fixed: Explored air ducts are now saved properly
[*] Fixed: Minor fixes/alterations to several ceiling lights
[*] Fixed: In Steam OS the onscreen keyboard did not effect the text input when first selected
[*] Fixed: Cancelling a search could cause items to be found in a following progress bar related interaction
[*] Fixed: Tweaked some furniture placement rules to stop diner booths spawning in inaccessible locations*
[*] Fixed: Inconsistent flooring styles on some ground floor lobbies*
[*] Fixed: In ‘Dead of Night’ there was a very small chance the name on the note shared an identical city directory entry as another person
[*] Fixed: While using a controller the back button prompt was displayed on the submit button in the bug report menu
[*] Audio: Mastered version of soundtrack added
[*] Audio: Menu music recut
[*] bonus fix; Issue with loading into air ducts
[/list]
* Requires a new city generation to appear/spawn/see