September Update - Week #4

[b]LIVE NOW - September Update - Week #4[/b] [u][b]3 Hit Blunders Bundle[/b][/u] [list] [*] Added 1 game navigation/selection sound effects. [*] User Interface [list] [*] snd_Exit_Menu [/list] [/list] [u][b]Retroa Retroa Builda[/b][/u] [list] [*] Sorted the conveyors so they all slow the player down when running against them. [*] Tweaked the ledge grab, not to grab water. [*] Mostly Sorted the player facing the wrong way when grabbing ledges. It still happens once in a while. ːsteamfacepalmː [*] Tweaked the ledge grab mechanics. [code][img]{STEAM_CLAN_IMAGE}/44225604/862ee9fca395c542cefd80a66d54eff481eec137.gif[/img][/code] [*] Slowed the player drop through platform speed. [*] Disabled double jump active when ledge grabbing/ in water. [*] Added 7 Player Sound Effects [*] In Game [list] [*] snd_Air_Jump [*] snd_Double_Active [*] snd_Ledge_Jumpthrough [*] snd_Ledge_Solid [*] snd_Narrow_Collision [*] snd_Normal_Collision [*] snd_wall_Jump [/list] [/list] [u][b]PLEASE NOTE:[/b][/u] Some sound effects may still be place holder, and will change when I can find/create one more appropriate. [u][b]Progress from June week #4 roadmap to full release. [/b][/u] [strike]Add background to game when playing.[/strike] [strike]Sort the font on options screen.[/strike] [strike]Sort the multiplier swap sound not playing.[/strike] [strike]Sort the humming bird kill not destroying bullet.[/strike] [u][b]Retroa Retroa Builda[/b][/u] [strike]Create music, 5 tracks selectable on title screen.[/strike] [strike]Sort the keyboard keys 7/7.5 playing reverb note.[/strike] [b]Add different varieties of all selectable blocks. i.e. [strike]conv[/strike]eyors, [strike]crum[/strike]bling, background blocks.[/b] [strike]Make it so default levels don't get added to the list of random/continuous/User levels.[/strike] [u][b]Slime? Climb?[/b][/u] [b]Tidy up NPC animations.[/b] [strike]Sort Saving of Set Levels current NPC's Male/Female and NPC level.[/strike] [strike]Simplify or fully animate the cape NPC is wearing.[/strike] [strike]Reposition help/ouch to line up to NPC same as health bar.[/strike] [b]Flesh out some of the synergising of the Assist blocks.[/b] [strike]Sort the complete rows activating after two block drops.[/strike] [b]Add extra ways of detecting exit access.[/b] [strike]Add extra ways of detecting when NPC's are trapped.[/strike] [strike]Add bridge to movement collision detection.[/strike] [b]Reset the sprite when NPC dropping into lift.[/b] [strike]Include check to see if exits are hidden, then increase drop assists.[/strike] [b]Implement game options.[/b] [u][b]3 Hit Blunders Bundle[/b][/u] [b]Fully implement rumble into games.[/b] [b]Fully implement Music into games.[/b] [b][strike]Fully implement sound[/strike] effects into games.[/b] [b][strike]Work[/strike] on game mechanic refinements.[/b] [b][strike]Work[/strike] on games stability.[/b] [code][img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img] Thank you for your time, and thank you very much for your patience.[/code]