[b]LIVE NOW - September Update - Week #4[/b]
[u][b]3 Hit Blunders Bundle[/b][/u]
[list]
[*] Added 1 game navigation/selection sound effects.
[*] User Interface
[list]
[*] snd_Exit_Menu
[/list]
[/list]
[u][b]Retroa Retroa Builda[/b][/u]
[list]
[*] Sorted the conveyors so they all slow the player down when running against them.
[*] Tweaked the ledge grab, not to grab water.
[*] Mostly Sorted the player facing the wrong way when grabbing ledges. It still happens once in a while. ːsteamfacepalmː
[*] Tweaked the ledge grab mechanics.
[code][img]{STEAM_CLAN_IMAGE}/44225604/862ee9fca395c542cefd80a66d54eff481eec137.gif[/img][/code]
[*] Slowed the player drop through platform speed.
[*] Disabled double jump active when ledge grabbing/ in water.
[*] Added 7 Player Sound Effects
[*] In Game
[list]
[*] snd_Air_Jump
[*] snd_Double_Active
[*] snd_Ledge_Jumpthrough
[*] snd_Ledge_Solid
[*] snd_Narrow_Collision
[*] snd_Normal_Collision
[*] snd_wall_Jump
[/list]
[/list]
[u][b]PLEASE NOTE:[/b][/u]
Some sound effects may still be place holder, and will change when I can find/create one more appropriate.
[u][b]Progress from June week #4 roadmap to full release.
[/b][/u]
[strike]Add background to game when playing.[/strike]
[strike]Sort the font on options screen.[/strike]
[strike]Sort the multiplier swap sound not playing.[/strike]
[strike]Sort the humming bird kill not destroying bullet.[/strike]
[u][b]Retroa Retroa Builda[/b][/u]
[strike]Create music, 5 tracks selectable on title screen.[/strike]
[strike]Sort the keyboard keys 7/7.5 playing reverb note.[/strike]
[b]Add different varieties of all selectable blocks. i.e. [strike]conv[/strike]eyors, [strike]crum[/strike]bling, background blocks.[/b]
[strike]Make it so default levels don't get added to the list of random/continuous/User levels.[/strike]
[u][b]Slime? Climb?[/b][/u]
[b]Tidy up NPC animations.[/b]
[strike]Sort Saving of Set Levels current NPC's Male/Female and NPC level.[/strike]
[strike]Simplify or fully animate the cape NPC is wearing.[/strike]
[strike]Reposition help/ouch to line up to NPC same as health bar.[/strike]
[b]Flesh out some of the synergising of the Assist blocks.[/b]
[strike]Sort the complete rows activating after two block drops.[/strike]
[b]Add extra ways of detecting exit access.[/b]
[strike]Add extra ways of detecting when NPC's are trapped.[/strike]
[strike]Add bridge to movement collision detection.[/strike]
[b]Reset the sprite when NPC dropping into lift.[/b]
[strike]Include check to see if exits are hidden, then increase drop assists.[/strike]
[b]Implement game options.[/b]
[u][b]3 Hit Blunders Bundle[/b][/u]
[b]Fully implement rumble into games.[/b]
[b]Fully implement Music into games.[/b]
[b][strike]Fully implement sound[/strike] effects into games.[/b]
[b][strike]Work[/strike] on game mechanic refinements.[/b]
[b][strike]Work[/strike] on games stability.[/b]
[code][img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img]
Thank you for your time, and thank you very much for your patience.[/code]