[b]LIVE NOW - October Update - Week #2[/b]
[u][b]Retroa Retroa Builda[/b][/u]
[list]
[*] Sorted the player not being able to jump out of water with modern controls.
[*] Made sure all conveyors don't move player if solid block in the way.
[*] Sorted a problem that was getting the player stuck against solid walls when a jump through platform was below solid block, when riding conveyors.
[*]Adjusted the timing of the music created to keep better time. When playing on different difficulty level. As the difficulty was adjusted by frames per second.
[*] Implemented game option. Reset high scores.
[code][img]{STEAM_CLAN_IMAGE}/44225604/82bf0349b2668aca032459db115b49668b314885.gif[/img]
High score saves are determined by level set chosen.
i.e. ONe - twenty / RAndom / COntinuous.
The chosen groups of levels.
i.e. GAme / USer / BOnus / SEcret.
The chosen difficulty level.
i.e. EAsy / NOrmal / HArd / VEry hard / NInja
EXAMPLE:
1 - 20 Levels + Game Group + Normal
Will delete the high score for save ONGANO, a combination of the first two letters of selected. level / group / difficulty.
So just select the combination you want on the main menu, and holding reset scores for 5 seconds will delete that combinations high score.
[img]{STEAM_CLAN_IMAGE}/44225604/dc67b1d9c6334d8a1aabe989ec009d8771e5fd6d.png[/img]
This combination will reset the high score save RAGAUSBOSEHA.
COMBINATION : [list]
[*] [b][u]RA[/u][/b]ndom Levels
[*] [b][u]GA[/u][/b]me / [b][u]US[/u][/b]er / [b][u]BO[/u][/b]nus / [b][u]SE[/u][/b]cret Groups
[*] [b][u]HA[/u][/b]rd difficulty
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[/list]
[u][b]Slime? Climb?[/b][/u]
[list]
[*] Implemented game options. Turn off effects, Reset high scores, delete save files.
[code][img]{STEAM_CLAN_IMAGE}/44225604/baeaf735c9d4ac830d865c443df3e15ed4399e19.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44225604/b6983878fd96735ca3ff762634ee93e130ad64fc.gif[/img][/code]
[/list]
Well, I was hoping to release this week, but I haven't quite made it. Sorry about that. I didn't get to implement the rumble features due to some unforeseen error, ( I have still got to look into ). I didn't get around to creating/adding music, due to time/skill restraints. Slime? Climb? could still do with some more tweaks and refinements.
So I have decided that for this next week I will fully test all games and create a list of changes that I feel should be sorted for the full release version. I will hopefully then set a release date based on how long I think it will take to get through the list, "Let's hope the list is small". I will also determine whether I will be able to implement music/rumble before or after full release version.
[code][img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img]
Thank you for your time, and thank you very much for your patience.[/code]