August Update - Week #2

[b]LIVE NOW - August Update - Week #2[/b] [b][u]3 Hit Blunders Bundle[/u][/b] [list] [*] Reset all the audio, back to default setting, to hopefully stop the audio crashes. [code]Please note! I've noticed that playing the birds first, mess's up the audio in the other two games.[/code] [/list] [b][u]Ah 'ate those flockin birds[/u][/b] [list] [*] Slightly increased the birds bullets speed. [*] Started to implement the background. [code][img]{STEAM_CLAN_IMAGE}/44225604/700177ce6c101640fa49d0c914c02b6437466f0a.gif[/img][/code] [/list] [b][u]Retroa Retroa Builda[/u][/b] [list] [*] Set Create mode to 60 fps, while creating levels. [/list] [u][b]Slime? Climb?[/b][/u] [list] [*] Reworked the way assists cape/boxing/balloon and bridge builder activate. [code][img]{STEAM_CLAN_IMAGE}/44225604/243b974fb6d1bc4abc1d16fbfb7098cbd49deeb8.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/7695ccf269fba848d74c7d099bac0fc5e2afce2f.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/7c8f94261a0d110e8c4496804bbd5757454dad00.gif[/img] [/code] [*] Made the Balloons much safer to use. [code][img]{STEAM_CLAN_IMAGE}/44225604/8ad289292f75c936fe4ab0e4a194912289d7aeaa.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/eac5ea131cdecb0117650facaea78882345d2806.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/02e33c2054216db8d512f6429684a276f82dc44e.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/226e0b3d53a9059e2b0527d56c64171ce3b3d1d7.gif[/img] [/code] [*] Added balloon pop/bounce sound effect. [*] Made it so balloons now float up after smashing crate into blocks. [*] Made the balloons float down if a NPC is riding on top. [*] Made it so the birds still spawn while bird hazard block is on screen. [*] Reactivated the hazard blocks spikes/guillotine/spiked ball and crusher, as they drop. [code][img]{STEAM_CLAN_IMAGE}/44225604/2c06dfaf3a6c5a8697db3912aa2c9c3874b7378f.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/af644e413a29d90dd7accb7cc3cb04e935aa9e05.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/f5126a97175916b4b2ee6db62f7156bb8a2bf505.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/6e5d22d07527d299f70e833e8ea74b64e457b175.gif[/img][/code] [code]Please Note! But be careful for now as I just noticed the dropping blocks detect the hazard block's extra sprite as solid blocks and activate a collision. Oops![/code] [code][img]{STEAM_CLAN_IMAGE}/44225604/3e445601c61884d78e09134c02357e699c90be80.gif[/img] [/code] [*] Sorted the NPC from taking fall damage when falling small amounts over time. [code][img]{STEAM_CLAN_IMAGE}/44225604/cc6dcf5c02d7a03fd6ea9b47e74b3eb35e69e6ac.gif[/img][/code] [/list] [code][img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img] Thank you for your time, and thank you very much for your patience.[/code]