[b]LIVE NOW - October Update - Week #1[/b]
[u][b]Retroa Retroa Builda[/b][/u]
[list]
[*] Sorted the font on enemy logic pop out display icons.
[*] Sorted the modern player getting stuck at the top of the first level. Which lead to me discovering that the next level wasn't loading either. It just skipped through all the levels and awarded you for completing all the levels. Oops!
[*] Sorted the game not loading the next level. Ha ha haaa! I commented out the load level script. Please don't tell anyone. ːsteamfacepalmː
[*] Repositioned player sprite to look more like he's grabbing certain solid ledges more accurately.
[code]Solid blocks completed so far, I'm sure I'll have missed some[img]{STEAM_CLAN_IMAGE}/44225604/739fa8e67896323082b6925cf598fb58805f2d20.png[/img]
[img]{STEAM_CLAN_IMAGE}/44225604/5f7822232a8b5cdb40149fc3f02766927eb5f34c.png[/img]
[img]{STEAM_CLAN_IMAGE}/44225604/ed5b0e1099fcfd63804e24a29369c998c30339f1.gif[/img][img]{STEAM_CLAN_IMAGE}/44225604/07ac53265d7a69b0ce9ff0ff134596216e893f28.gif[/img][img]{STEAM_CLAN_IMAGE}/44225604/c9c8accd0193d042cf4848632835acdc3ef0e996.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44225604/52b4528ac8614435ad7b5f6dc01ed148dd90cfb1.gif[/img][img]{STEAM_CLAN_IMAGE}/44225604/b741f3ba48521029cdc67b682c976368b1e04378.gif[/img]
[/code]
[*] Sorted the player from grabbing jump through platforms through solid platforms.
[*] Sorted the player not grabbing solid platforms when dropping and grabbing, when their is a jump through platform below the solid block.
[/list]
[u][b]Progress from June week #4 roadmap to full release.
[/b][/u]
[strike]Add background to game when playing.[/strike]
[strike]Sort the font on options screen.[/strike]
[strike]Sort the multiplier swap sound not playing.[/strike]
[strike]Sort the humming bird kill not destroying bullet.[/strike]
[u][b]Retroa Retroa Builda[/b][/u]
[strike]Create music, 5 tracks selectable on title screen.[/strike]
[strike]Sort the keyboard keys 7/7.5 playing reverb note.[/strike]
[strike]Add different varieties of all selectable blocks. i.e. [strike]conv[/strike]eyors, [strike]crum[/strike]bling, background blocks.[/strike]
[strike]Make it so default levels don't get added to the list of random/continuous/User levels.[/strike]
[u][b]Slime? Climb?[/b][/u]
[b]Tidy up NPC animations.[/b]
[strike]Sort Saving of Set Levels current NPC's Male/Female and NPC level.[/strike]
[strike]Simplify or fully animate the cape NPC is wearing.[/strike]
[strike]Reposition help/ouch to line up to NPC same as health bar.[/strike]
[b]Flesh out some of the synergising of the Assist blocks.[/b]
[strike]Sort the complete rows activating after two block drops.[/strike]
[b]Add extra ways of detecting exit access.[/b]
[strike]Add extra ways of detecting when NPC's are trapped.[/strike]
[strike]Add bridge to movement collision detection.[/strike]
[b]Reset the sprite when NPC dropping into lift.[/b]
[strike]Include check to see if exits are hidden, then increase drop assists.[/strike]
[b]Implement game options.[/b]
[u][b]3 Hit Blunders Bundle[/b][/u]
[b]Fully implement rumble into games.[/b]
[b]Fully implement Music into games.[/b]
[b][strike]Fully implement sound[/strike] effects into games.[/b]
[b][strike]Work on[/strike] game mechanic refinements.[/b]
[b][strike]Work on[/strike] games stability.[/b]
[code][img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img]
Thank you for your time, and thank you very much for your patience.[/code]