[b]LIVE NOW - September Update - Week #1[/b]
[b][u]Retroa Retroa Builda[/u][/b]
[list]
[*] Made it so default levels don't get added to the list of random/continuous/User levels.
[*] Sorted a problem that was not loading User created levels when including them, when playing random/continuous level sets.
[*] Sorted the added conveyors/super ice blocks not being able to be selected from the previous block selector.
[*] Assigned a colour to the super ice solid blocks.
[*] Added 8 new conveyors.
[img]{STEAM_CLAN_IMAGE}/44225604/98b4d8ba250fae7d8991c8784e7db7f261af440f.gif[/img]
[*] Added 23 new crumbling blocks.
[img]{STEAM_CLAN_IMAGE}/44225604/20d75b91d476603a6875554f3b52edef1c77b5b8.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44225604/8de40ad92faa94f9159fc6832855ca2b1515e15c.gif[/img]
[*] Added 17 new hazard blocks. How many have you actually trodden on. "Ouch!"
[img]{STEAM_CLAN_IMAGE}/44225604/ce8745d608fb2217b7286a342ea94d6c8fcca1fe.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44225604/dd824b882df932d64668f714b82f3b57961b152b.gif[/img]
[/list]
[u][b]Progress from June week #4 roadmap to full release.
[/b][/u]
[u][b]Ah 'ate those flockin birds[/b][/u]
[strike]Add background to game when playing.[/strike]
[strike]Sort the font on options screen.[/strike]
[strike]Sort the multiplier swap sound not playing.[/strike]
[strike]Sort the humming bird kill not destroying bullet.[/strike]
[u][b]Retroa Retroa Builda[/b][/u]
[strike]Create music, 5 tracks selectable on title screen.[/strike]
[strike]Sort the keyboard keys 7/7.5 playing reverb note.[/strike]
Add different varieties of all selectable blocks. i.e. [strike]conv[/strike]eyors, [strike]crum[/strike]bling, background blocks.
[strike]Make it so default levels don't get added to the list of random/continuous/User levels.[/strike]
[u][b]Slime? Climb?[/b][/u]
Tidy up NPC animations.
[strike]Sort Saving of Set Levels current NPC's Male/Female and NPC level.[/strike]
[strike]Simplify or fully animate the cape NPC is wearing.[/strike]
Reposition help/ouch to line up to NPC same as health bar.
Flesh out some of the synergising of the Assist blocks.
Sort the complete rows activating after two block drops.
Add extra ways of detecting exit access.
Add extra ways of detecting when NPC's are trapped.
Add bridge to movement collision detection.
Reset the sprite when NPC dropping into lift.
Include check to see if exits are hidden, then increase drop assists.
Implement game options.
[u][b]3 Hit Blunders Bundle[/b][/u]
Fully implement rumble into games.
Fully implement Music into games.
Fully implement sound effects into games.
Work on game mechanic refinements.
Work on games stability.
[code][img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img]
Thank you for your time, and thank you very much for your patience.[/code]