[b]LIVE NOW - September Update - Week #2[/b]
[u][b]3 Hit Blunders Bundle[/b][/u]
[list]
[*] Added the ability to turn off the old memory effects. For performance gains to players using older hardware, Or maybe you just don't like them. Just press F3 Key to toggle the effect in game.
i.e. Ah! 'ate those flockin' birds, Slime? Climb?
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[img]{STEAM_CLAN_IMAGE}/44225604/9488b067810c2aebb5935d4d8b79178a037b5059.gif[/img][/code]
[/list]
[u][b]Ah 'ate those flockin birds[/b][/u]
[list]
[*] Repositioned high score reset, title and Yes/No birds.
[code][img]{STEAM_CLAN_IMAGE}/44225604/a1ce16391d6a1194f691908eb7341e03182fea2a.gif[/img][/code]
[/list]
[u][b]Slime? Climb?[/b][/u]
[list]
[*] Repositioned help/ouch to line up to NPC better.
[*] Repositioned Heal Ups.
[*] Added bridge to movement collision detection.
[*] Made NPC cry out sooner, when below game area.
[*] Sorted the complete rows activating at two block drops.
[*] Made it so danger level increases if NPC below Blast proof Blocks.
[*] Made it so big bombs destroy blast proof (not anymore) blocks.
[*] Replaced the exit blocks with a solid step and sorted the block, only moving down when all blocks are clear to drop.
[*] Added a check to see if NPC's are below blast proof blocks, increasing assist drops.
[*] Added a check to see if exit is blocked, increasing assist drops.
[/list]
[u][b]Progress from June week #4 roadmap to full release.
[/b][/u]
[u][b]Ah 'ate those flockin birds[/b][/u]
[strike]Add background to game when playing.[/strike]
[strike]Sort the font on options screen.[/strike]
[strike]Sort the multiplier swap sound not playing.[/strike]
[strike]Sort the humming bird kill not destroying bullet.[/strike]
[u][b]Retroa Retroa Builda[/b][/u]
[strike]Create music, 5 tracks selectable on title screen.[/strike]
[strike]Sort the keyboard keys 7/7.5 playing reverb note.[/strike]
[b]Add different varieties of all selectable blocks. i.e. [strike]conv[/strike]eyors, [strike]crum[/strike]bling, background blocks.[/b]
[strike]Make it so default levels don't get added to the list of random/continuous/User levels.[/strike]
[u][b]Slime? Climb?[/b][/u]
[b]Tidy up NPC animations.[/b]
[strike]Sort Saving of Set Levels current NPC's Male/Female and NPC level.[/strike]
[strike]Simplify or fully animate the cape NPC is wearing.[/strike]
[strike]Reposition help/ouch to line up to NPC same as health bar.[/strike]
[b]Flesh out some of the synergising of the Assist blocks.[/b]
[strike]Sort the complete rows activating after two block drops.[/strike]
[b]Add extra ways of detecting exit access.[/b]
[strike]Add extra ways of detecting when NPC's are trapped.[/strike]
[strike]Add bridge to movement collision detection.[/strike]
[b]Reset the sprite when NPC dropping into lift.[/b]
[strike]Include check to see if exits are hidden, then increase drop assists.[/strike]
[b]Implement game options.[/b]
[u][b]3 Hit Blunders Bundle[/b][/u]
[b]Fully implement rumble into games.[/b]
[b]Fully implement Music into games.[/b]
[b]Fully implement sound effects into games.[/b]
[b]Work on game mechanic refinements.[/b]
[b]Work on games stability.[/b]
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Thank you for your time, and thank you very much for your patience.[/code]