[h1]Season 3 Chaos Week - Fixes Patch[/h1]
[h3]26th of January - Meta Breaking Changes ahead:[/h3]
We hope you're having fun playing Season 3 Chaos week!
Thanks to your commitment, we've already identified several large - game breaking - issues.
[b]The Fix patch is now live[/b], patch notes in list below.
As expected from Chaos week, [i]this means we will likely have another reset coming within the next few days.[/i]
The good news is, everyone participating in Chaos week will also receive an additional cosmetics reward!
[h2] Patch notes:[/h2]
[h3]Empowered Attacks[/h3]
[list]
[*] Removed a miscalculation in the new Empowered Attacks system that was causing all players in all scenarios to deal double damage. - Ya'll didn't notice the game was easy as pie?
[*] Resolved an issue where Empowered Cyclone Frenzy was not dealing damage behind the player.
[*] Fixed a bug that was causing Empowered Blood Swirl to not receive the correct radius increase bonus.
[*] Resolved an issue that was causing some Empowered attacks to deal damage to players.
[/list]
[h3]Skill Tree[/h3]
[list]
[*] Fixed various typo's in skill tree node descriptions.
[*] Fixed the issue where players were not consuming gold when unlearning nodes in skill tree.
[*] Fixed 'Taste My Lightning' node to give correct lightning bonus damage.
[*] Fixed an issue where players would gain _Charged Defense Blessing_ without spending skill points.
[*] Fixed an issue where players would keep _Infuriated Health Blessing_ after unlearning the node.
[*] Fixed Blood Boil nodes to give the correct amount of critical damage bonus.
[*] Fixed the issue that was causing Blood Rage nodes to give Critical Chance instead of Critical Damage.
[*] Fixed description of Stance bonuses in selection nodes.
[*] Added Luck as an option to stat selection nodes.
[/list]
[h3]Monogram[/h3]
[list]
[*] Fixed the issue where [i]Gain additional Potion Slot for per highest stat[/i] Monogram was not working properly.
[*] Fixed the issue where [i]Gain 2 additional Potion Slots[/i] Monogram was not working.
[*] Fixed the [i]Phasing trance effects increase by 10%[/i] Monogram to work as intended.
[*] Fixed the issue where [i]Gain 0.05% Health per highest stat[/i] Monogram was not working as intended.
[*] Fixed the issue where [i]Gain 1% Armor per Bloodlust stack[/i] Monogram was not working as intended.
[*] Fixed the Monogram granting Max Health for Elemental Damage to correctly calculate bonus health.
[/list]
[h3]Fire Orbs Balance[/h3]
We've Identified and resolved several issues with the way Fire Orbs calculates damage, especially with it's Ability Modifiers:
[list]
[*] Fire Orbs: Cooldown increased by 0.2s
[*] Fire Orbs: Reduced [i]Increasing intensity[/i] multiplier from 5% to 3%
[*] Modifier - Mini Orbs: Damage multiplier reduced to 20% of total Fire Orbs damage
[*] Modifier - Explode: Reduced explosion damage to be 65% of total Fire Orbs damage.
[*] Modifier - Explode: Fixed an issue where bonus damage for extra ticks was not scaling correctly.
[/list]
[h3]Stance related[/h3]
[list]
[*] Fixed issue where Hurricane Havoc was not triggering Offhands correctly.
[*] Removed Mastery Scaling for early game Spears stance proficiency .
[*] Corrected the description of Bloodlust in Spears stance proficiency.
[*] Fixed an issue that was causing Sky Swords to collide with objects and not hit the ground.
[*] Resolved the problem with Empowered Magical Slash not hitting some enemies.
[/list]
[h3]Misc.[/h3]
[list]
[*] Fixed the issue that was causing enemies to spawn underground in new Harmonian maps.
[*] Added missing Ghauxst to new Infused Harmonian maps.
[*] Fixed an issue where enemies would stop attacking player in Massadin maps.
[*] Fixed an issue that was causing tooltips to display +0% bonuses.
[*] Added a scroll bar to the rewards shown in the Essence Turn-in station at the end of Ruptures.
[*] Resolved a sound issue that was causing Sword attacks to play wrong sounds.
[*] Tweaked opacity of Chaos Mine animation to reduce visual clutter.
[*] Resolved an issue that was preventing offline characters from Re:Specing.
[*] Cleared up incorrect text on Axe proficiency nodes.
[*] Updated Luck & Attack Speed Quartz card reward to give 15 Luck, in alignment with all other stats.
[*] Resolved an issue that was causing Dexterity to unintentionally increase player movement speed.
[*] Fixed sound effect blending for Phantasm Archers.
[*] Fixed the scenario where picking up fossil gems with a full inventory would cause players to lose gems.
[/list]