Season 3 Chaos Week - Fixes Patch

[h1]Season 3 Chaos Week - Fixes Patch[/h1] [h3]26th of January - Meta Breaking Changes ahead:[/h3] We hope you're having fun playing Season 3 Chaos week! Thanks to your commitment, we've already identified several large - game breaking - issues. [b]The Fix patch is now live[/b], patch notes in list below. As expected from Chaos week, [i]this means we will likely have another reset coming within the next few days.[/i] The good news is, everyone participating in Chaos week will also receive an additional cosmetics reward! [h2] Patch notes:[/h2] [h3]Empowered Attacks[/h3] [list] [*] Removed a miscalculation in the new Empowered Attacks system that was causing all players in all scenarios to deal double damage. - Ya'll didn't notice the game was easy as pie? [*] Resolved an issue where Empowered Cyclone Frenzy was not dealing damage behind the player. [*] Fixed a bug that was causing Empowered Blood Swirl to not receive the correct radius increase bonus. [*] Resolved an issue that was causing some Empowered attacks to deal damage to players. [/list] [h3]Skill Tree[/h3] [list] [*] Fixed various typo's in skill tree node descriptions. [*] Fixed the issue where players were not consuming gold when unlearning nodes in skill tree. [*] Fixed 'Taste My Lightning' node to give correct lightning bonus damage. [*] Fixed an issue where players would gain _Charged Defense Blessing_ without spending skill points. [*] Fixed an issue where players would keep _Infuriated Health Blessing_ after unlearning the node. [*] Fixed Blood Boil nodes to give the correct amount of critical damage bonus. [*] Fixed the issue that was causing Blood Rage nodes to give Critical Chance instead of Critical Damage. [*] Fixed description of Stance bonuses in selection nodes. [*] Added Luck as an option to stat selection nodes. [/list] [h3]Monogram[/h3] [list] [*] Fixed the issue where [i]Gain additional Potion Slot for per highest stat[/i] Monogram was not working properly. [*] Fixed the issue where [i]Gain 2 additional Potion Slots[/i] Monogram was not working. [*] Fixed the [i]Phasing trance effects increase by 10%[/i] Monogram to work as intended. [*] Fixed the issue where [i]Gain 0.05% Health per highest stat[/i] Monogram was not working as intended. [*] Fixed the issue where [i]Gain 1% Armor per Bloodlust stack[/i] Monogram was not working as intended. [*] Fixed the Monogram granting Max Health for Elemental Damage to correctly calculate bonus health. [/list] [h3]Fire Orbs Balance[/h3] We've Identified and resolved several issues with the way Fire Orbs calculates damage, especially with it's Ability Modifiers: [list] [*] Fire Orbs: Cooldown increased by 0.2s [*] Fire Orbs: Reduced [i]Increasing intensity[/i] multiplier from 5% to 3% [*] Modifier - Mini Orbs: Damage multiplier reduced to 20% of total Fire Orbs damage [*] Modifier - Explode: Reduced explosion damage to be 65% of total Fire Orbs damage. [*] Modifier - Explode: Fixed an issue where bonus damage for extra ticks was not scaling correctly. [/list] [h3]Stance related[/h3] [list] [*] Fixed issue where Hurricane Havoc was not triggering Offhands correctly. [*] Removed Mastery Scaling for early game Spears stance proficiency . [*] Corrected the description of Bloodlust in Spears stance proficiency. [*] Fixed an issue that was causing Sky Swords to collide with objects and not hit the ground. [*] Resolved the problem with Empowered Magical Slash not hitting some enemies. [/list] [h3]Misc.[/h3] [list] [*] Fixed the issue that was causing enemies to spawn underground in new Harmonian maps. [*] Added missing Ghauxst to new Infused Harmonian maps. [*] Fixed an issue where enemies would stop attacking player in Massadin maps. [*] Fixed an issue that was causing tooltips to display +0% bonuses. [*] Added a scroll bar to the rewards shown in the Essence Turn-in station at the end of Ruptures. [*] Resolved a sound issue that was causing Sword attacks to play wrong sounds. [*] Tweaked opacity of Chaos Mine animation to reduce visual clutter. [*] Resolved an issue that was preventing offline characters from Re:Specing. [*] Cleared up incorrect text on Axe proficiency nodes. [*] Updated Luck & Attack Speed Quartz card reward to give 15 Luck, in alignment with all other stats. [*] Resolved an issue that was causing Dexterity to unintentionally increase player movement speed. [*] Fixed sound effect blending for Phantasm Archers. [*] Fixed the scenario where picking up fossil gems with a full inventory would cause players to lose gems. [/list]