Chaos Week 1 Patch Notes

Dwarven Realms

Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.

[h3]Gameplay and System Changes[/h3] [list] [*] We're continuing to rework Ruptures and introducing new concepts for Myrh across all difficulty levels, from Rupture 1 to 5 and in the end-game. [*] The "Bridge to the Demigod" dungeon key requirements have been adjusted to 3 Imbued Dwarven Runes (previously 5) and 10 of each scroll type (previously 5). [*] New offhand ability modifiers are now available. All end-game weapons (level 15+) have a chance to drop with an additional ability modifier. [*] Offhand crafting table: Upgrading offhand levels now yields more significant bonuses, ranging from 2% to 5% per level. [*] We are now introducing two new ladder leagues: Regular, Regular Fellowship, Hardcore, and Hardcore Fellowship. The hardcore modifier has been removed and will be added later for all players as part of the elven tree. [*] Defeating Zul now spawns three weapon racks instead of one. [*] A new player tutorial concept is being introduced. Feedback from experienced players is encouraged, especially from those who can provide insights from a new user's perspective. [*] Several offhand skills have received enhanced visual effects to improve game aesthetics. [/list] [h3]Monogram and Balance Updates[/h3] [list] [*] Life steal has been changed to energy steal and no longer disables health regeneration. [*] The chance of spawning a container from elite kills has increased from 5% to 10%. [*] For every 100 essence collected, players now receive a 5% damage bonus (increased from 1%). [*] Players now gain 10 base damage for energy points above 100 (increased from 3). [*] Killing an elite mob now has a 10% chance to spawn an Amadora Snail. [*] The previous 1% Critical Chance bonus for every 10 essence collected now applies to Critical Damage instead. [*] The 1% critical chance bonus per 10 luck is now distributed across all stats. [*] Old monograms related to offhand skills are no longer available. Monograms for all offhand skills can now be obtained on weapons. [*] The Dragonling elemental buff now stacks up to 25% with 5% per stack. [*] The roll for offhand-specific modifiers has been reduced, while upgrades to offhand items have been made significantly more impactful. [*]Adjustments are being made to the difficulties of ruptures and bosses. [/list] [previewyoutube=ua1iYSq82Wk;full][/previewyoutube] [b] We encourage exploration and testing of these recent changes. We are committed to continuous improvement and game balance, so expect more updates in the future. We greatly appreciate your continued support and feedback as we strive to enhance the gaming experience.[/b]