Season 0.23 The Rising Sun

Dwarven Realms

Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.

Prepare yourselves for the dawn of a new era in Dwarven Realms as Season 0.23: The Rising Sun approaches! Embark on an epic journey filled with revamped stances, dynamic combat systems, and an enhanced crafting experience. Dive into a world where balance changes and performance fixes shine bright alongside bug squashes. Mark your calendars for May 24th at 1 pm and join us as we rise to new heights under the Rising Sun! [previewyoutube=k_3N302T8B4;full][/previewyoutube] Please RSVP to the event on our discord for a chance to win some cool mounts/skins here: https://discord.com/events/769933876901969931/1243125113289707540 Please note: We're still hard at work preparing season 0.23, we will continue to update the patch notes here over the next few days, but here is the high level changes: [list] [*] Abilities cooldown are now shown to players, so you will actually be able to see how long before you can proc an ability. [*] Abilities cool down are reduced the more you have of the same offhands. [*] Balance between abilities has been worked, so abilities with slow cool downs will deal more damage [*] New Archeon portals now appear in ruptures, stepping on these will trigger powerful forces, causing more mobs to spawn and an elite with the unique containers loot. [*] Performance optimization. [*] Many bug fixes. [/list] [b]Stances Overhaul:[/b] [list] [*] Complete remake of the combat system. [*] Multiple new primary (Q) attacks and ultimate (R) attacks for each stance. [*] Special Q and R attacks are no longer part of the 'J' stance skill tree and are now rolled randomly on weapons. [*] Over 40 new animations, approximately 6 per stance. [*] Weapons now generate attacks from a random pool. You can see the attacks rolled on a weapon when mousing over it or by equipping and trying it out. [*] Q attacks are designed for fighting large hordes of mobs in ruptures, allowing you to choose one that fits your style. [*] R attacks have longer animations but are much more powerful, with damage and proc bonuses varying by attack. [*] Different energy costs for all attacks. [*] All attacks are still impacted by attack speed and dexterity. [/list] Impact: [list] [*] Allow players to select a play style that suits their preference. [*] Make items and itemization more interesting. [*] Make player choices matter, allowing you to customize a build using attacks, offhands, skill trees, attributes, and mods. [/list] [b]New Crafting System:Aligned with traditional ARPG experiences.[/b] [list] [*] Items will now roll fewer but more meaningful modifiers. Each attribute rolled is relevant to the specific inventory slot (e.g., rings roll Crit Damage, armor pieces roll Armor, boots roll Dexterity). [*] Ability to upgrade item rarity. [*] Ability to upgrade item level, rolling higher ranges of modifiers. [*] Ability to upgrade specific attributes to a higher tier, increasing their bonus range. [*] Ability to pick and choose attributes to add to an item. [*] Each item will have a limited number of crafting specs, dictating the number of modifications possible. [*] Each crafting will now guarantee at least 3 crafting skill progression, allowing more people to reach the elven capital. [/list] Impact: A more meaningful itemization system where the items that drop and the player's decisions on crafting and upgrading matter.