Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.
[h1][h2]Chaos Week 2 Patch Notes[/h2][/h1]
[h3]
Offhand changes:[/h3]
[b]Rain of Flames:[/b]
[list]
[*] Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand.
[*] Damage increased by 50%.
[*] Now summons 2 meteors per cast (previously 1).
[/list]
[b]Fire Beam:[/b]
[list]
[*] Damage increased by 20%.
[*] Max hits increased from 5 to 7.
[/list]
[b]Spark:[/b]
[list]
[*] Cooldown reduced from 1.9s to 1.6s at 3 or more of the same offhand.
[/list]
[b]Static Charge:[/b]
[list]
[*] Cooldown reduced from 1.5s to 1.2s at 3 or more of the same offhand.
[*] Damage increased by 33.33%.
[*] Static charge buff reduced from 5% to 1%, number of buffs unchanged.
[/list]
[b]Dragon Flame:[/b]
[list]
[*] Radius of fire breath increased by 50%.
[/list]
[b]Star Blades:[/b]
[list]
[*] Cooldown reduced from 1s to 0.9s at 3 or more of the same offhand.
[*] Damage increased by 50%.
[/list]
[b]Spinning Blades:[/b]
[list]
[*] Spinning Blade radius now increases by 0.8 meters per Added Axe mod.
[/list]
[b]Electric Dragons:[/b]
[list]
[*] Cooldown reduced from 2s to 1.2s at 3 or more of the same offhand.
[*] Damage increased by 9.09%.
[/list]
[b]Death Blade:[/b]
[list]
[*] Cooldown reduced from 0.9s to 0.5s at 3 or more of the same offhand.
[*] Damage increased by 30%.
[/list]
[b]Toxicity:[/b]
[list]
[*] Cooldown reduced from 1.3s to 1.1s at 3 or more of the same offhand.
[*] Damage increased by 6.67%.
[/list]
[b]Arcane Orb:[/b]
[list]
[*] Cooldown reduced from 0.6s to 0.4s at 3 or more of the same offhand.
[*] Damage increased by 10.53%.
[*] Number of base orbs increased from 1 orb to 3 orbs.
[/list]
[b]Blood Dragons:[/b]
[list]
[*] Cooldown reduced from 1s to 0.8s at 3 or more of the same offhand.
[*] Damage increased by 22.22%.
[*] Blood dragon base size increased by 100%.
[/list]
[b]Vortex:[/b]
[list]
[*] The behavior of Vortex has been changed, now following the target.
[/list]
[b]Arcane Totem:[/b]
[list]
[*] Cooldown reduced from 1s to 0.7s at 3 or more of the same offhand.
[*] Damage increased by 22.22%.
[/list]
[b]Fire Orb:[/b]
[list]
[*] Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.
[*] Damage increased by 33.33%.
[*] Fire orbs will now move on the battlefield and will last longer.
[/list]
[b]Lightning Totem:[/b]
[list]
[*] Cooldown reduced from 2s to 1s at 3 or more of the same offhand.
[*] Damage increased by 66.67%.
[/list]
[b]Arcane Apocalypse:[/b]
[list]
[*] Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.
[*] Damage increased by 40%.
[/list]
[b]Fiery Totem:[/b]
[list]
[*] Cooldown reduced from 1.2s to 0.4s at 3 or more of the same offhand.
[*] Fiery totem damage per totem mod increased from 1% to 3%.
[/list]
[h3]Monogram Update[/h3]
[b]New Helmet codexes:[/b]
[list]
[*] Grants Phasing. Phasing allows you to move through enemies.
[*] Gain 1% attack speed for each extra inventory slot.
[*] Gain 1% Critical Damage for each extra inventory slot.
[*] Gain 5% Arcane Damage for each Critical Chance above 100%.
[*] Gain 5% Fire Damage for each Critical Chance above 100%.
[*] Gain 5% Lightning Damage for each Critical Chance above 100%.
[*] Gain 1% Max HP for each Critical Chance above 100%.
[*]For every 5 STAT* Get 1 Base Damage Point.(Excluding Strength)
[/list]
[b]New Relic codexes:[/b]
[list]
[*] Every 10 seconds of Phasing grants you 1% damage.
[*] For each available potion, get 100 armor
[*] For each available potion, get 100 attack speed.
[*] For each available potion, get 20% damage.
[*] While moving your character generates a "Shroud" stack, giving 5% damage per stack up to 100% damage multiplier. Hitting an enemy will remove all stacks.
[*] Reduce the chance to get stunned by 10%.
[*] Doubles your energy.
[*] 10% chance to gain 25 gold for killing a monster.
[*] You can no longer use potions, gain 5% damage for each potion slot.
[*] Drinking a Potion triggers your offhand.
[*] Each time you get hit you gain 5% more damage up to 25%. Buff lasts for 5 seconds.
[/list]
[b]New Ring codexes:[/b]
[list]
[*] While Phasing, proc your offhands every 40 seconds.
[*]For every 5 STAT* points gain 1% damage. (Excluding Strength)
[*]For every 10 STAT* points gain 1% boss damage. *(All Stats)
[*]Gain 500 STAT* if no offhand are equipped. *(All Stats)
[*]For every 10 STAT* points gain 1% MaxHp. *(All Stats)
[*]For every 150 STAT* you will gain 10 damage. *(All Stats)
[*] Amadora buffs stays twice as long, and deals 20% more damage.
[*]For every 10 STAT* you gain 0.1% Damage Reduction. *(All Stats)
[*]For every 100 STAT* 1 max energy. *(All Stats)
[*]For every 10 STAT* get 5% Armor Bonus. *(All Stats)
[*]For every 150 STAT* gain 10 MaxHp. *(All Stats)
[*] Reduce the chance to get stunned by 10%.
[/list]
[b]New Boots codex:[/b]
[list]
[*] 15% movement speed while phasing.
[*] New Bracer codexes:
[*] Gain 300 attack speed while phasing.
[*] Gain double damage if you are phasing and no weapon and no offhands are equipped.
[/list]
[b]Nerfs:[/b]
[list]
[*] Strength will now grant 0.5 damage per point (previously 1).
[*] Stats Bonus roll on items is now reduced by 50%.
[/list]
[previewyoutube=Bn62X8nx5mE;full][/previewyoutube]