Chaos Week 2 Patch Notes

[h1][h2]Chaos Week 2 Patch Notes[/h2][/h1] [h3] Offhand changes:[/h3] [b]Rain of Flames:[/b] [list] [*] Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand. [*] Damage increased by 50%. [*] Now summons 2 meteors per cast (previously 1). [/list] [b]Fire Beam:[/b] [list] [*] Damage increased by 20%. [*] Max hits increased from 5 to 7. [/list] [b]Spark:[/b] [list] [*] Cooldown reduced from 1.9s to 1.6s at 3 or more of the same offhand. [/list] [b]Static Charge:[/b] [list] [*] Cooldown reduced from 1.5s to 1.2s at 3 or more of the same offhand. [*] Damage increased by 33.33%. [*] Static charge buff reduced from 5% to 1%, number of buffs unchanged. [/list] [b]Dragon Flame:[/b] [list] [*] Radius of fire breath increased by 50%. [/list] [b]Star Blades:[/b] [list] [*] Cooldown reduced from 1s to 0.9s at 3 or more of the same offhand. [*] Damage increased by 50%. [/list] [b]Spinning Blades:[/b] [list] [*] Spinning Blade radius now increases by 0.8 meters per Added Axe mod. [/list] [b]Electric Dragons:[/b] [list] [*] Cooldown reduced from 2s to 1.2s at 3 or more of the same offhand. [*] Damage increased by 9.09%. [/list] [b]Death Blade:[/b] [list] [*] Cooldown reduced from 0.9s to 0.5s at 3 or more of the same offhand. [*] Damage increased by 30%. [/list] [b]Toxicity:[/b] [list] [*] Cooldown reduced from 1.3s to 1.1s at 3 or more of the same offhand. [*] Damage increased by 6.67%. [/list] [b]Arcane Orb:[/b] [list] [*] Cooldown reduced from 0.6s to 0.4s at 3 or more of the same offhand. [*] Damage increased by 10.53%. [*] Number of base orbs increased from 1 orb to 3 orbs. [/list] [b]Blood Dragons:[/b] [list] [*] Cooldown reduced from 1s to 0.8s at 3 or more of the same offhand. [*] Damage increased by 22.22%. [*] Blood dragon base size increased by 100%. [/list] [b]Vortex:[/b] [list] [*] The behavior of Vortex has been changed, now following the target. [/list] [b]Arcane Totem:[/b] [list] [*] Cooldown reduced from 1s to 0.7s at 3 or more of the same offhand. [*] Damage increased by 22.22%. [/list] [b]Fire Orb:[/b] [list] [*] Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand. [*] Damage increased by 33.33%. [*] Fire orbs will now move on the battlefield and will last longer. [/list] [b]Lightning Totem:[/b] [list] [*] Cooldown reduced from 2s to 1s at 3 or more of the same offhand. [*] Damage increased by 66.67%. [/list] [b]Arcane Apocalypse:[/b] [list] [*] Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand. [*] Damage increased by 40%. [/list] [b]Fiery Totem:[/b] [list] [*] Cooldown reduced from 1.2s to 0.4s at 3 or more of the same offhand. [*] Fiery totem damage per totem mod increased from 1% to 3%. [/list] [h3]Monogram Update[/h3] [b]New Helmet codexes:[/b] [list] [*] Grants Phasing. Phasing allows you to move through enemies. [*] Gain 1% attack speed for each extra inventory slot. [*] Gain 1% Critical Damage for each extra inventory slot. [*] Gain 5% Arcane Damage for each Critical Chance above 100%. [*] Gain 5% Fire Damage for each Critical Chance above 100%. [*] Gain 5% Lightning Damage for each Critical Chance above 100%. [*] Gain 1% Max HP for each Critical Chance above 100%. [*]For every 5 STAT* Get 1 Base Damage Point.(Excluding Strength) [/list] [b]New Relic codexes:[/b] [list] [*] Every 10 seconds of Phasing grants you 1% damage. [*] For each available potion, get 100 armor [*] For each available potion, get 100 attack speed. [*] For each available potion, get 20% damage. [*] While moving your character generates a "Shroud" stack, giving 5% damage per stack up to 100% damage multiplier. Hitting an enemy will remove all stacks. [*] Reduce the chance to get stunned by 10%. [*] Doubles your energy. [*] 10% chance to gain 25 gold for killing a monster. [*] You can no longer use potions, gain 5% damage for each potion slot. [*] Drinking a Potion triggers your offhand. [*] Each time you get hit you gain 5% more damage up to 25%. Buff lasts for 5 seconds. [/list] [b]New Ring codexes:[/b] [list] [*] While Phasing, proc your offhands every 40 seconds. [*]For every 5 STAT* points gain 1% damage. (Excluding Strength) [*]For every 10 STAT* points gain 1% boss damage. *(All Stats) [*]Gain 500 STAT* if no offhand are equipped. *(All Stats) [*]For every 10 STAT* points gain 1% MaxHp. *(All Stats) [*]For every 150 STAT* you will gain 10 damage. *(All Stats) [*] Amadora buffs stays twice as long, and deals 20% more damage. [*]For every 10 STAT* you gain 0.1% Damage Reduction. *(All Stats) [*]For every 100 STAT* 1 max energy. *(All Stats) [*]For every 10 STAT* get 5% Armor Bonus. *(All Stats) [*]For every 150 STAT* gain 10 MaxHp. *(All Stats) [*] Reduce the chance to get stunned by 10%. [/list] [b]New Boots codex:[/b] [list] [*] 15% movement speed while phasing. [*] New Bracer codexes: [*] Gain 300 attack speed while phasing. [*] Gain double damage if you are phasing and no weapon and no offhands are equipped. [/list] [b]Nerfs:[/b] [list] [*] Strength will now grant 0.5 damage per point (previously 1). [*] Stats Bonus roll on items is now reduced by 50%. [/list] [previewyoutube=Bn62X8nx5mE;full][/previewyoutube]