[h1][h2]Chaos Week 2 Patch Notes[/h2][/h1]
[h3]
Offhand changes:[/h3]
[b]Rain of Flames:[/b]
[list]
[*] Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand.
[*] Damage increased by 50%.
[*] Now summons 2 meteors per cast (previously 1).
[/list]
[b]Fire Beam:[/b]
[list]
[*] Damage increased by 20%.
[*] Max hits increased from 5 to 7.
[/list]
[b]Spark:[/b]
[list]
[*] Cooldown reduced from 1.9s to 1.6s at 3 or more of the same offhand.
[/list]
[b]Static Charge:[/b]
[list]
[*] Cooldown reduced from 1.5s to 1.2s at 3 or more of the same offhand.
[*] Damage increased by 33.33%.
[*] Static charge buff reduced from 5% to 1%, number of buffs unchanged.
[/list]
[b]Dragon Flame:[/b]
[list]
[*] Radius of fire breath increased by 50%.
[/list]
[b]Star Blades:[/b]
[list]
[*] Cooldown reduced from 1s to 0.9s at 3 or more of the same offhand.
[*] Damage increased by 50%.
[/list]
[b]Spinning Blades:[/b]
[list]
[*] Spinning Blade radius now increases by 0.8 meters per Added Axe mod.
[/list]
[b]Electric Dragons:[/b]
[list]
[*] Cooldown reduced from 2s to 1.2s at 3 or more of the same offhand.
[*] Damage increased by 9.09%.
[/list]
[b]Death Blade:[/b]
[list]
[*] Cooldown reduced from 0.9s to 0.5s at 3 or more of the same offhand.
[*] Damage increased by 30%.
[/list]
[b]Toxicity:[/b]
[list]
[*] Cooldown reduced from 1.3s to 1.1s at 3 or more of the same offhand.
[*] Damage increased by 6.67%.
[/list]
[b]Arcane Orb:[/b]
[list]
[*] Cooldown reduced from 0.6s to 0.4s at 3 or more of the same offhand.
[*] Damage increased by 10.53%.
[*] Number of base orbs increased from 1 orb to 3 orbs.
[/list]
[b]Blood Dragons:[/b]
[list]
[*] Cooldown reduced from 1s to 0.8s at 3 or more of the same offhand.
[*] Damage increased by 22.22%.
[*] Blood dragon base size increased by 100%.
[/list]
[b]Vortex:[/b]
[list]
[*] The behavior of Vortex has been changed, now following the target.
[/list]
[b]Arcane Totem:[/b]
[list]
[*] Cooldown reduced from 1s to 0.7s at 3 or more of the same offhand.
[*] Damage increased by 22.22%.
[/list]
[b]Fire Orb:[/b]
[list]
[*] Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.
[*] Damage increased by 33.33%.
[*] Fire orbs will now move on the battlefield and will last longer.
[/list]
[b]Lightning Totem:[/b]
[list]
[*] Cooldown reduced from 2s to 1s at 3 or more of the same offhand.
[*] Damage increased by 66.67%.
[/list]
[b]Arcane Apocalypse:[/b]
[list]
[*] Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.
[*] Damage increased by 40%.
[/list]
[b]Fiery Totem:[/b]
[list]
[*] Cooldown reduced from 1.2s to 0.4s at 3 or more of the same offhand.
[*] Fiery totem damage per totem mod increased from 1% to 3%.
[/list]
[h3]Monogram Update[/h3]
[b]New Helmet codexes:[/b]
[list]
[*] Grants Phasing. Phasing allows you to move through enemies.
[*] Gain 1% attack speed for each extra inventory slot.
[*] Gain 1% Critical Damage for each extra inventory slot.
[*] Gain 5% Arcane Damage for each Critical Chance above 100%.
[*] Gain 5% Fire Damage for each Critical Chance above 100%.
[*] Gain 5% Lightning Damage for each Critical Chance above 100%.
[*] Gain 1% Max HP for each Critical Chance above 100%.
[*]For every 5 STAT* Get 1 Base Damage Point.(Excluding Strength)
[/list]
[b]New Relic codexes:[/b]
[list]
[*] Every 10 seconds of Phasing grants you 1% damage.
[*] For each available potion, get 100 armor
[*] For each available potion, get 100 attack speed.
[*] For each available potion, get 20% damage.
[*] While moving your character generates a "Shroud" stack, giving 5% damage per stack up to 100% damage multiplier. Hitting an enemy will remove all stacks.
[*] Reduce the chance to get stunned by 10%.
[*] Doubles your energy.
[*] 10% chance to gain 25 gold for killing a monster.
[*] You can no longer use potions, gain 5% damage for each potion slot.
[*] Drinking a Potion triggers your offhand.
[*] Each time you get hit you gain 5% more damage up to 25%. Buff lasts for 5 seconds.
[/list]
[b]New Ring codexes:[/b]
[list]
[*] While Phasing, proc your offhands every 40 seconds.
[*]For every 5 STAT* points gain 1% damage. (Excluding Strength)
[*]For every 10 STAT* points gain 1% boss damage. *(All Stats)
[*]Gain 500 STAT* if no offhand are equipped. *(All Stats)
[*]For every 10 STAT* points gain 1% MaxHp. *(All Stats)
[*]For every 150 STAT* you will gain 10 damage. *(All Stats)
[*] Amadora buffs stays twice as long, and deals 20% more damage.
[*]For every 10 STAT* you gain 0.1% Damage Reduction. *(All Stats)
[*]For every 100 STAT* 1 max energy. *(All Stats)
[*]For every 10 STAT* get 5% Armor Bonus. *(All Stats)
[*]For every 150 STAT* gain 10 MaxHp. *(All Stats)
[*] Reduce the chance to get stunned by 10%.
[/list]
[b]New Boots codex:[/b]
[list]
[*] 15% movement speed while phasing.
[*] New Bracer codexes:
[*] Gain 300 attack speed while phasing.
[*] Gain double damage if you are phasing and no weapon and no offhands are equipped.
[/list]
[b]Nerfs:[/b]
[list]
[*] Strength will now grant 0.5 damage per point (previously 1).
[*] Stats Bonus roll on items is now reduced by 50%.
[/list]
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